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Details
1.20.1-1.2.1
Compatibility
Required content
Changes
Updated to 1.20.1
Additions
+ New modifier Hemoglowin, add a Sigil of Blood Lamp to your tool + New material Tauonic Thread used for bowstrings and tool bindings with \the new trait Ambrosiac + Bloodbrass and Blood-Seared Stone can now be used to make armour and shields + Bloodbrass has a new trait Transfusion which replaces Exsanguinate on armour and shields + Added Modifier entries to Tinker's guidebooks
+ Made Divination applicable on armour + Sentience can now fill tool tanks, and scale it's level based on Demon Will in those tanks
+ Fluid support for the Hellfire Forge
+ Added Blood Smeltery Creative Tab + New fluid amount tooltips for Blood-Seared stone and Demonic Will + Bloodbrass and Blood-Seared parts can now be melted down in the smeltery
+ Added Hellforged blocks as Tinkers Anvil materials + Added Foundry byproducts for some recipes + Added support for using Vampirism, Biomes O Plenty or Iron's Spellbooks blood instead of Tinker's Construct Meat Soup to make Life Essence + Added Bloodbrass Coins as support, when Thermal is installed
+ Cyclic Melting Chamber recipe support for Demonic Will Crystals + Thermal Multiservo Press recipe support for Bloodbrass
Changes
~ Switched to using a brand new set of textures provided by Sir_Squidly ~ Renamed Blood-Rune tool material to Blood-Seared
~ Changed defualt will fluid amount to allow easier fluid conversion ~ Modifiers no longer bind tools to specific player's soul network. ~ Exsanguinate and new modifier Transfusion now scale based off of damage dealt (or taken in the case of Transfusion) ~ Updated the Sentience modifier to use the same values as sentient tools in the latest Blood Magic Version ~ Reworked Sentience modifier rendering to simplify code and ease of adding texture support ~ Changed Life Essence Alloying recipe
~ Updated modifier and ability descriptions
~ Various slight recipe tweaks ~ Tweaked Bloodbrass and Blood-Seared tool stats
~ Multiple other rewrites of existing other features to streamline their logic
Removals
- Removed Demon Will Liauid Soul, Soul Sand, Soul Soil and Soul Glass recipes to have better parity with 1.20.1 Tinkers Construct
- Removed Tartaric Gem filling recipe on the casting table, as the smeltery gui can now do this directly
Fixes
~ Modifiers now correctly scale based on level
~ Fixed issues with tool material harvest tiers
~ Rewrote Divination modifier mixin to fix several issues ~ Rewrote Sentience modifier to fix several issues
~ Fixed parity issues with smeltery recipes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1a7pNmC7:MjhjpbJj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1a7pNmC7:MjhjpbJj"
}

