All versions
0.10
Beta
BloodChanged beta 0.10last year 147
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
New
- Mobonomicon
- Old and new Steves
- Sword of wood (drops from old steves)
- Flesh Pickaxe, it has only 64 durability but it can eat porkchop for repair
- Glass shards, sharp glass shards and illusion shards (break glass to get glass shards, use stonecutter to sharpen them and then use 7 dyes and empty memory card to create spear of illusion)
- Spear of illusion
- Dirty syringes
- Photo albums
- Attribute "unstability". Teleports you to overworld if equal to 70
- Guardians (will spawn when you have 50-60 unstability, when they attack a player, they raise your unstability up to 70)
- Photo of a player
- Photo of grass block
- Photo of Pumpkin
- Memory about pumpkin, block that you may find in Farforest
- Illusion of birch planks
- Old oak planks
- Old oak stairs
- Old oak slab
- Old bookshelf
- Iron block
- Old gravel
- Search bar for MimicTable
- New achievemnts
- Old stone cutter
- Old gunpowder
- Fragile TNT
- Two flower crowns
- Old stone cutter
- New biome "Emptiness"
- Mob "Compressed matter"
- Blindfold. Prevents stability from changing
- New structures
Changes
- Syringes rework. Filled syringes now can heal but when you use it you get dirty syringe, use cauldron to clean it
- Memory card rework. They are photos now. Craft camera and empty photos to collect illusion blocks (camera have 32 durability and can be broken)
- Decreased Ubersyringe attack speed
- Crafting artificial meat you now get two beef instead of one
- Stamp cookie's regeration duration decreased for one second, but now it's one level higher
- Changed icon of ubercharged effect
- Obsidian rods now generate as features instead of structures
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QLFOevtY:RdsNvtZV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QLFOevtY:RdsNvtZV"
}

