1.7.5
Compatibility
Changes
𩸠BloodHorrorCraft - The Horror Update 1.7.5 𩸠đ New Entities & Mobs Art The Clown: The sadistic and silent killer clown arrives, actively stalking and hunting down players with brutal precision.
Pinhead: The leader of the Cenobites. A master of suffering, hellbound rituals, and intricate puzzles.
Flying Legs: A highly disturbing, airborne abomination constructed entirely out of severed limbs. Watch the skies.
The Horror: A pure manifestation of raw dread and terror, lurking quietly in the darkest corners of your world.
Bloody Lumberjack: A crazed, blood-drenched woodsman wielding a razor-sharp axe, aggressive to anyone crossing his path.
The Corruption: An unstable, glitching entity that corrupts the very environment and reality around it.
The Anomaly: A mysterious, reality-bending being that defies the natural laws of physics and space.
The Blind Sentinel: A blind protector that cannot see you.
đ§ą New Blocks Pinhead's Pedestal: A mystical and dark ritualistic block tightly connected to the ancient powers of the Cenobites. Used as a focal point for dark offerings.
đ New Items Pinhead's Sigil: An ancient, engraved artifact required to interact with the Pedestal or invoke ominous, otherworldly forces.
âď¸ Spawn Mechanics & Balancing Entity Spawn Tweaks: Comprehensively adjusted and optimized the spawn rates, weight, and specific biomes for various existing monsters to make world exploration far more unpredictable, immersive, and balanced.
đ¨ Visuals & Textures Robotic Monster Texture Overhaul: Replaced the old texture. The new texture features heavy contrast adjustments, distinct mechanical joint markings, edge highlighting, and a much more menacing, unique industrial appearance.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3DpCCYth:yrZa0b7C"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3DpCCYth:yrZa0b7C"
}

