3.1.0
Compatibility
Changes
Added, damage source variants; fire, poison, wither, freeezing, drowning.
Added custom animated particles; when low hp bleeding character and hud overlay.
Player movement effects in diferent terrain; sprint trailm falling trail and landing burst, water entry splash.
Shield block particle effect.
Enchanted Arrows when bow has power o flame enchantment.
Fire aspect sword effect when hit mobs.
Boot enchantments effects; feather falling when landing, frost walker, souls speed and depth strider.
ender pearl custom particles when used.
When a mob is on fire, now it has an continuous fire effect.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PFeSWIUn:y4Ku6l8g"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PFeSWIUn:y4Ku6l8g"
}

