All versions
0.9.4
Beta
BlossomSuite 0.9.43 months ago 174
Compatibility
Minecraft: Java Edition
1.21.8
Platform
Fabric
Supported environments
Client-side
Changes
π¦ BlossomSuite v0.9.4
π Fixes
- Fixed an issue where advertisements could send before the chat channel switched
- This could cause advertisements to accidentally send into marry/private chat
- Fixed an issue where the Crate Message Toggle would not visually update
- Fixed a crash related to fishing sounds
- Sounds were previously being played on the wrong thread
- Updated fishing and cooldown sounds to now use the MASTER sound category
- These no longer use the Jukebox/NoteBlock category
- Volume is now controlled through Minecraft Master Volume and BlossomSuite volume settings
π¬ Chat System Updates
- Added filters for:
- Full inventory messages
- Server cooldown messages like
You are in cooldown! (0H 0M 19S) /compactrelated messages
π’ Advertisement System
- Advertisement system received a major overhaul
- Added profile support
- Store multiple advertisements
- Added a new keybind for cycling between profiles
- Chat HUD now displays your currently selected advertisement profile
β¨οΈ Keybind System Update
β οΈ IMPORTANT
- Your keybinds have been reset. Sorry!
β¨ Improvements
- Keybinds have been moved into the BlossomSuite Options Menu
- Supports:
- CTRL + Key
- SHIFT + Key
- ALT + Key
- No longer limited to single-key vanilla style bindings
π Cooldowns Update
π§© Expanded Tracking Support
- Cooldown tracking now supports:
- Inventory
- Offhand
- Armor
βοΈ New Tracking Options
- Added options to configure:
- Inventory tracking behavior
- Full inventory vs tracked-only items
- Specific tracking types
- If an item is not being tracked, you will not receive cooldown HUD, sound, or notification updates for it
πΉοΈ Legacy HUD Mode
- Added Legacy HUD Mode
- Restores the original behavior where items disappear once they are ready
- Items only appear while actively on cooldown
π Jobs Updates
π’ Action Bar Support
- Job updates have moved from chat to the Action Bar
- This helps prevent chat manipulation from interfering with totals
βοΈ Customization Options
- You can now configure the Action Bar to:
- Hide entirely
- Behave like rapid mode
- Display session totals
- Display segment totals
π¬ Chat Toggle
- Added an option for players who still prefer seeing updates in chat
π Auto Segment Expansion
- Auto Segment can now trigger based on:
- Time
- Money earned
- XP gained
π³οΈ Hole Puncher Updates
- Hole Puncher now supports:
- Stone
- Deepslate
- Netherrack
- Added enable/disable option
- Disabling while active will stop the punching process
- Added guided grid support for tubs
- After the first hole, valid placements are highlighted
- Helps prevent accidental misplaced holes
π AutoSwapper Updates
- Added Hole Puncher integration
- Automatically swaps to the configured Hole Puncher slot when active
- Added new groups:
- Mushroom
- Spawners
β¨ New Systems
π Vote / Pinata Tracking (Opt-In)
- Added server vote and pinata tracking
- Located under QOL β Vote
- Allows viewing:
- Vote counts
- Pinata status
- Other server information
- Requires opt-in and is disabled by default
π Coordinates HUD
- Added optional Coordinates HUD
- Displays X, Y, and Z
π Tool Lock
- Prevent accidental swapping to Fortune/Silk Touch tools
- Locked hotbar slots ignore Sneak-Right-Click swapping
- Configurable via QOL Menu and keybinds
π¨ Crosshair Customization
- Added customizable crosshair colors
- Includes rainbow mode π
βοΈ Mining Tracks
- Added Mining Tracks overlay system
- Creates an in-world guide for straight mining
- Track status:
- Green = on track
- Red = off track
- Adjustable outline thickness from 1-4
- More customization planned later
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:THNrBRPW:9dvrt2uT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:THNrBRPW:9dvrt2uT"
}

