1.0.0
Compatibility
Changes
BlueGreen Enchantments
A custom enchantment mod that adds 20 unique enchantments with an independent slot system and color-coded lore.
✨ What makes this mod special?
Every item gets 4 exclusive custom enchantment slots, completely separate from vanilla enchantments. Vanilla enchants (Efficiency, Sharpness, etc.) still work normally and don't take up these slots.
🔵 Blue Enchants (Combat)
| Enchantment | Max | Item | Effect |
|---|---|---|---|
| Channeling | III | Weapons | Summon lightning on hit. III = 12 dmg + 3-block radius + Blindness 2s |
| Force Field | V | Sword | Knockback on hit. V = 3 blocks |
| Dazzle | III | Sword | Smoke particles + Ghast scream. III = 30 particles + Slowness I 2s |
| Berserk | V | Sword/Axe | Gain Strength but Mining Fatigue. V = Strength III + Fatigue II 5s |
| Zombie Slayer | V | Sword/Axe | +10%~40% extra damage to zombies |
| Skeleton Slayer | V | Sword/Axe | +10%~40% extra damage to skeletons |
| Flurry | III | Sword/Axe | Gain Haste on hit. III = Haste III 5s |
| Famine | IV | Sword/Axe | Apply Hunger II on hit. IV = 6 seconds |
| Gluttony | IV | Sword/Axe | Restore 1~4 saturation on hit |
| Devour | III | Sword/Axe | Restore saturation on kill. No cooldown |
🟢 Green Enchants (Tools / Survival)
| Enchantment | Max | Item | Effect |
|---|---|---|---|
| Haste | V | Tools | Gain Haste while mining. V = Haste III 5s |
| XP Boost | V | Pickaxe | +2~5 bonus XP when mining |
| Smelting | III | Pick/Shovel | Auto-smelt drops. III = ores + stone + sand + clay + cactus + sponge |
| Oxygen | II | Pickaxe | Restore air underwater. II = +60 oxygen |
| Night Vision | I | Helmet | Permanent Night Vision while worn |
| Gills | I | Helmet | Permanent Water Breathing while worn |
| Wither | V | Bow/Crossbow | Apply Wither on arrow hit. V = 30% trigger rate |
| Venom | III | Bow/Crossbow | Apply Poison II on arrow hit |
| Spirit Hunt | IV | Bow/Crossbow | +10%~40% extra damage to hostile mobs. Always active |
| Hunter | IV | Trident | +10%~40% extra melee damage to hostile mobs. Always active |
⚙️ Mechanics
Probability & Cooldown — Every custom enchant has a trigger chance (P) and cooldown (CD). If the roll fails, no cooldown is consumed. If it succeeds, the effect triggers and enters cooldown. Slot System — Each item shows Available Slots: X in its lore. Max 4 custom enchants per item. If full, the anvil will refuse to combine.
📥 Installation
Minecraft: 1.20.1+ Loader: Forge / Fabric Dependencies: None (standalone) Drop the .jar into your mods folder. No resource pack needed — colors are hardcoded.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VaMSC73S:mL7wq144"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VaMSC73S:mL7wq144"
}

