Tags
Creators
Details
1.3.0
Compatibility
Changes
v1.3.0
This version introduces mob crystals, some small balance changes and bugfixes.
Mob Crystals
Mob crystals can be created two ways
- Right click a spawner with a blank crystal to consume the spawner's mob and create a mob crystal
- Kill a certain amount of that mob, while holding the blank crystal in your offhand Mob crystals will generate any possible item from the loot table. (e.g. iron, carrots & potatoes for zombies) Mob crystals are not affected by Fortune & Silk touch modifiers.
Not all mobs are able to be turned into crystals, the default config prohibits bosses (ender dragon, wither & warden) and mobs without drops are also excluded on a best effort basis.
Misc Changes
- Crucible and Former fluid renderer used wrong color
- Roll chances raised for all crystal tiers
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3tJg5Y5b:YfJ5TN4u"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3tJg5Y5b:YfJ5TN4u"
}

