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Details
All versions
2.5
Release
Bodycam 2.5 for Forge2 months ago 274
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
- Added Player Locator Compass
- Right-click to open a selection GUI and lock onto any online player
- Displays player-specific tracking status (same dimension, different dimension, out of range, or jammed)
- Features 5 dynamic needle states:
- Active (Green): Points directly to the target when in range.
- Cross-Dimension (Orange): Points to the nearest portal/gateway to guide you to their dimension (requires Reach enchantment).
- Out of Range (Yellow): Spins wildly when the target is too far away.
- Jammed (Red): Spins wildly if the target uses a Jammer.
- Idle: Spins randomly when no target is locked.
- Properly tracks player dummy coordinates when targets are actively spectating or using a Spyglass/Monitor
- Added Glowing Armor Trims
- Applying the
Observation Crystalas a trim material at a Smithing Table makes your armor trims glow in the dark
- Applying the
- Added Observation Crystal Block
- Can be placed as decoration or mined (requires an Iron Pickaxe or better)
- Serves as compact storage for 9 Observation Crystals
- Overhauled the Server Config menu
- Split the configuration screen into a paginated menu with Back and Next buttons to accommodate new settings
- Replaced the old Bodycam Monitor with the new Observation Spyglass
- Features a custom 3D in hand model
- Added a new recipe diagonal pattern of Quartz, Green Wool, and an Observation Crystal
- Added a new recipe for the Player Locator Compass
- Audio & Translation Updates
- Added unique sound effects and subtitles for toggling the Jammer, Anonymizer, and Player Locator Compass
- Features custom high pitched Observation Crystal Block sound effects when stepped on, placed, or broken
- Balanced and reduced overall mod item sound volumes for a better gameplay experience
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:11M48eGM:pG7uCk2w"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:11M48eGM:pG7uCk2w"
}

