1.6.0
Compatibility
Changes
BondCraft Fabric v1.6.0
This update introduces a new Large Boss, a new status effect, improved Bond mob combat AI, Type Synergy fixes, expanded localization improvements, and various gameplay and system refinements.
✨ Added
New Large Boss
Added Dominus: Voldis, a massive Cursed-type monster that appears in the desert.
Voldis introduces several unique combat abilities:
- Cursed ranged attacks
- Curse Cast
- Void Collapse
- Corruption
When bonded, Voldis can also support its owner and allied Bond mobs with its passive ability:
Curse Dominion
New Status Effect
Added Corruption.
Targets affected by Corruption take increased final damage for its duration.
Corruption also interacts with BondCraft's existing debuff duration and Type Synergy systems.
⚔ Combat AI Improvements
Improved combat behavior across BondCraft monsters.
- Bond mobs in NORMAL mode can now automatically engage nearby hostile mobs
- FOLLOW mode prioritizes following the owner without automatically seeking nearby enemies
- STANDBY mode prevents automatic engagement
- Improved owner combat response and retaliation behavior
- Improved Wild / Bond targeting consistency
- Improved friendly-fire prevention
- Improved targeting behavior for large and flying monsters
Smile Robot Behavior
Improved Wild behavior for:
- Smile Robot Type-1
- Smile Robot Type-G
- Smile Robot Type-C
- Smile Robot Type-S
Wild Smile Robots no longer actively target players, but can still retaliate when attacked.
🔗 Type Synergy Improvements
Type Synergy behavior received additional fixes and consistency improvements.
- Improved Party-wide synergy application
- Fixed Humanoid Synergy EXP bonus application
- Improved damage modifiers
- Improved debuff duration modifiers
- Improved knockback modifiers
- Improved healing modifiers
- Improved passive interval modifiers
- Improved EXP handling
- Improved Down / Recovery / Reserve compatibility
Humanoid Synergy now correctly grants its Bond EXP bonus to all valid Party members while the synergy is active.
🛠 Improvements
- Improved passive and ability activation handling
- Improved owner and ally targeting conditions
- Improved ability cooldown handling
- Improved support and aura behavior
- Improved large monster hit detection
- Improved large flying monster movement and Bond follow behavior
- Improved projectile positioning and visuals
- Improved area attack target validation
- Improved status effect handling
- Improved Bond Coin and Transfer UI positioning
- Improved compatibility with the vanilla Status Effect display
- Improved large Bond mob name and HP bar positioning
- Improved Party / Bench / Reserve compatibility
- Improved Down / Recovery behavior
- Fixed large monsters incorrectly taking suffocation damage near terrain
- Fixed duplicate Curse Dominion debuff duration reduction
- Curse Dominion now correctly reduces debuff duration by 20%
- Improved Seraphim Sacred Mark / Judgment consistency
- Various bug fixes and internal cleanup
🌐 Localization
BondCraft continues to support 5 languages:
- Japanese
- English
- Simplified Chinese
- Russian
- Brazilian Portuguese
Localization received a full consistency review across all supported languages.
- Improved monster, passive, and ability descriptions
- Improved Type Synergy descriptions
- Improved NPC dialogue
- Improved UI and system messages
- Improved terminology consistency
- Fixed remaining untranslated text across supported languages
⚠ Notes
- Balance and systems may continue to change.
- Combat AI and large monster behavior may receive further improvements in future updates.
- World backup is recommended before updating.
❤️ Thank You!
Thank you for playing and supporting BondCraft!
More monsters, new gameplay content, and new ways to adventure with your allies are coming in future updates.
Claim the allies you have yet to meet.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vcq7lFVC:DZPiV9Nq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vcq7lFVC:DZPiV9Nq"
}

