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7.1.6
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7.1.6(2026-09-19) 新增:Forge 生态对齐(事件注册 · 编译目标 · 属性接口) 11 个 Handler / Events 类改用注解式 @Mod.EventBusSubscriber 自动注册,并同步移除主类构造器里的手动注册 —— 此前「注解 + 手动」双重注册会把同一监听器挂两次,事件触发两遍、伤害翻倍。 编译目标 Forge 版本由 47.3.22 对齐到 47.4.23(与本机实例一致);物品属性改走 Forge 惯例 getAttributeModifiers(骨甲按材质档位动态取值、法杖按持有槽位)。 新增:法术引擎适配(三系法强 · 法术书 · 真伤口径) 新增三系法术强度属性(spell_power_arcane / _fire / _frost,0..100):骨甲每件按材质档位提供 5 / 10 / 15,法杖主副手各 +15,虚空神心三系各 +30;与护甲 / 韧性 / 抗击退 / 移速一同统一去重。 口径切换:装了 Spell Power 时,遗物法杖伤害优先读它的三系法强(与 Fabric 一致),未装则退回本 mod 内部属性 —— 两套不叠加。自建属性只服务遗物法杖自己的火球伤害,不会让外部法术系统自动生效。 法术书兼容:Forge 版 Spell Engine 的法术书数据存在物品 NBT 里,法术台读不到容器就拒绝放入 —— 现按其自身做法把法术模板与法术池写入秘法核心 / 虚空神心,法术台可正常放入并绑定;未装 Spell Engine 时静默降级。法术池沿用 wizards 的 13 个法术并叠加 Spell Engine 宝藏池。 真伤 B 口径:新增 true_magic 伤害类型,并挂入绕过护甲 / 绕过附魔 / 绕过抗性 / 绕过无敌帧四个标签 —— 骨斧真伤穿护甲、抗性、附魔与无敌帧。 秘法核心冷却新增 mixin(ArcaneCoreCooldownMixin),冷却口径与 Fabric 版对齐。 配套前置:Forge 实例补装 Spell Power 1.6.0 · Spell Engine 1.10.6 · Curios 5.14.1 · Cloth Config 11.1.136 · Player Animator 1.0.2-rc1 · Wizards 3.1.2(含 structure_pool_api 1.2.1 与 armor_model_api 1.0.0)。 修复(7.1.6) 六章成就链只剩第 1、2 章 —— chapter3 的成就图标引用了 Forge 端从未注册的物品(那是 Fabric 法术书物品的键名),该章解析失败后,后续章节因父链断裂连锁失效;图标改用已注册的秘法核心本体,六章成就全部恢复加载。 骨斧 / 铁镐页切形态后界面不跟随 —— 服务端已实际换形态并回执,但客户端本页仍按旧类别在背包里找物品,看起来像「找不到对应遗物」;现在切形态时同步翻转本页类别再重画。 状态跑马灯与底部按钮重叠 —— 骨甲页与属性页面板加高、跑马灯下移到按钮行下方,两处调用点同步。 界面尺寸自适应 —— 小窗口(854×480)下底部会被屏幕裁掉;面板高度、卡片行距、按钮行与状态行改为按窗口高度推算,空间足够时观感与原先逐像素一致。 创造模式新增「一键满级(本件)」按钮(面板标题行右上角,生存模式看不到):对当前页这一件遗物逐条属性线发送满级请求,服务端逐项校验并回执。 工程与验证 构建 gradlew build 全绿;jar 内 mods.toml 版本 7.1.6、loaderVersion 为 [47,);法术池标签、伤害类型与四份 bypasses 标签、任务数据与中英文语言文件齐备;资源目录不再混入任何备份文件。 语言完整度:zh_cn 634 键 / en_us 633 键,英文值无一处残留中文。 产物 sha16 AD98588CACD7BF2C(367,705 字节),已在 版本\7.1.6\、Forge 实例 mods\、build\libs 三处核对一致。本次只发布 Forge 端;Fabric 端当前仍为 7.1.5。 7.1.6 (English) Forge ecosystem alignment: all eleven handler/event classes now register through @Mod.EventBusSubscriber and the duplicate manual event-bus registrations were removed (they caused double dispatch); the compile target moved to Forge 47.4.23 and item attributes now use the Forge getAttributeModifiers idiom. Spell engine: three synced spell-power attributes (arcane / fire / frost, 0..100) — bone armor grants 5 / 10 / 15 per material tier, the wand +15 in both hands, and the Void Heart +30 per school. A Spell Power facade makes the wand prefer spell_power:fire/arcane/frost when that mod is present, falling back to the internal attributes otherwise; the two never stack, and the internal attributes only feed the relic wand's own fireball damage. Spell books: on Forge, Spell Engine stores spell data in item NBT and the spell table refuses any item it cannot read — the core and the Void Heart now carry the spell template and their spell pool the way Spell Engine itself does, so the spell table accepts and binds them (silently degrading when Spell Engine is absent). The pools reuse the 13 wizards spells plus the Spell Engine treasure tag. True-damage B profile: a new true_magic damage type is hooked into the bypasses_armor / bypasses_enchantments / bypasses_resistance / bypasses_cooldown tags, so bone-axe true damage passes armor, resistance, enchantments and invulnerability frames; the Arcane Core cooldown is aligned with the Fabric build through a new mixin. Bundled prerequisites for the Forge instance: Spell Power 1.6.0, Spell Engine 1.10.6, Curios 5.14.1, Cloth Config 11.1.136, Player Animator 1.0.2-rc1, Wizards 3.1.2 with structure_pool_api 1.2.1 and armor_model_api 1.0.0. Fixed: chapters 3-6 of the advancement chain failed to load because chapter3's icon pointed at an item that does not exist on Forge (the Fabric spell-book id), so the chapter failed to parse and the later chapters broke with it; the icon now points at the registered Arcane Core and all six chapters load again. Also fixed: the bone-axe / pickaxe page no longer keeps the old category after a form switch (the client now flips the category with the request, so the relic is found again); the status marquee no longer overlaps the bottom button row; both the armor page and the attribute pages now size themselves to the window height, and creative mode gained a per-item One-Click Max button in the panel title row. Build verified: gradlew build succeeds; the jar carries mods.toml 7.1.6 with loaderVersion [47,), the spell pools, the damage type and four bypass tags, the task data and both locales (zh_cn 634 / en_us 633 keys, no Chinese left in English values), and no stray backup files. Artifact sha16 AD98588CACD7BF2C (367,705 bytes), verified identical in 版本\7.1.6, the Forge instance mods folder and build\libs. Forge only this round; the Fabric build is still 7.1.5. 7.1.5(2026-09-16) 新增:野生果奶(无限苹果)三级升阶 •三档同名「野生果奶」:一级普通苹果(恢复 25% 最大生命 + 饱食、移除一项负面效果)· 二级金苹果(追加 力量 I / 迅捷 I 各 30 秒)· 三级附魔金苹果(再叠加 抗性提升 I / 抗火 I / 生命恢复 II / 伤害吸收 IV),效果逐级叠加保留。 •升阶成本:一级→二级 金苹果 ×3 + 18 级经验;二级→三级 附魔金苹果 ×3 + 30 级经验(经验口径与其它材质升级对齐)。 •升阶入口位于升级界面模块页新增的「野生果奶」卡;外观为普通苹果 / 金苹果 / 三级专属附魔贴图(金苹果为底做金紫混合)并叠加附魔光效。 •旧存档的裸苹果(无遗物数据)会在登录时自动补一份 1 级数据,无需重新获取;服务端校验,材料或经验不足时不会扣除任何物品与经验。 新增:全量英化(英语适配) •覆盖范围:物品名 · 物品 lore · tooltip · 指南书《骨与火》(故事正文 / 六章章节名与目标)· 原版成就 · 聊天消息 · 升级界面。 •关键机制:物品名与 lore 改以「翻译组件」写入物品数据、渲染时按语言解析,不再在物品生成时求值并固化进存档;登录与重生时自动重写旧文本。 •zh_cn 补齐至 579 键 —— 此前缺键时游戏会回退 en_us,导致中文环境显示英文;现已逐键补齐,中英键集合完全对称。 •英文 ↔ 中文双向切换即时正确;中文措辞与改造前逐字一致,未做任何改写。 修复(7.1.5) •《骨与火》指南书与野生果奶在登录刷新时被误改成「无尽铁镐」—— 根因是刷新遍历把无类型标记的指南书也当作遗物、落入镐子兜底名;现加类型过滤并清理已被误设的名称。 •附魔金苹果贴图紫黑格 —— 模型引用了原版并不存在的贴图(原版只有 apple 与 golden_apple 两张);已按原版做法改为金苹果贴图 + 附魔光效,并进一步制作三级专属贴图。 •护甲超限触发件数说明与配置不一致 —— 物品说明与指南书由「≥2 件」统一为「≥1 件」(与实际生效值一致)。 •游戏内英文品牌名由 Relic Growth 统一为 Bonefire Relics(物品 lore 首行 + 6 处聊天前缀);「连击」词条因键名多一个全角逗号而在英文下显示中文,已修正。 •依赖与前置与 7.1.4 逐项一致(depends / suggests / 入口点 / 可选依赖门面);jar 内不再混入备份文件。 追加:Forge 端移植完成(2026-09-17)—— 本条先在 Fabric 端发布(09-16),随后按「不做兼容侧、直接移植遗物本身玩法」的口径把 Forge 端从 7.0.0 对齐到 7.1.5:移植骨斧(六条升级路线 + 血涌 / 裂地 / 吸血 / 处决)、遗物死亡保留(41 槽 + 闪退 / 重登自动补发)、六章任务书与原版成就、秘法核心成长(Lv.1-30,磁吸 / 残血处决 / 死而复生 / 灵魂收割)、虚空神心与简化版融合演出,并新增 /relic progress · coreup · fusion 等命令;Forge 侧不引入任何外部前置,秘法核心与虚空神心改为「背包 / 副手 / 护甲栏持有即生效」。产物 BonefireRelics-Forge-7.1.5.jar(343,590 字节,SHA16 485BB213F36101E9),已部署 Forge 实例;Forge 端的法术引擎适配与生态对齐在 7.1.6。 7.1.5 (English) •Wild Fruit Milk (Infinite Apple) now ascends through three tiers under one shared name — apple, golden apple and enchanted golden apple (Strength I + Speed I at tier II; Resistance I, Fire Resistance I, Regeneration II and Absorption IV added at tier III); ascension costs 3 Golden Apples + 18 levels, then 3 Enchanted Golden Apples + 30 levels. •Full English localization for item names, lore, tooltips, the Bone and Fire guide book, advancements, chat messages and the upgrade UI; names and lore are stored as translation components so they follow your language setting, and existing items are re-localized on login. •Fixes: the guide book and apple are no longer renamed by the login refresh; the enchanted apple no longer shows a missing-texture checkerboard; armor-overcap text matches the config; the in-game brand name is unified to Bonefire Relics. •Dependencies and entrypoints are identical to 7.1.4. Build: sha16 5F7BD1371EAA2E38 (391,576 bytes), deployed to Elysium Days / 1.20.1-Fabric 0.19.5 / 版本\7.1.5. Follow-up: the Forge port of 7.1.5 shipped on 2026-09-17 (the Fabric build went out on 09-16). Following the ruling of porting the relic gameplay itself while skipping the compatibility layer, the Forge build was aligned from 7.0.0 to 7.1.5 — the bone axe with its six upgrade routes and its blood-surge / ground-split / lifesteal / execute skills, relic death retention (41 slots with a crash-safe store), the six-chapter task book and vanilla advancements, Arcane Core progression (Lv.1-30), the Void Heart and a simplified fusion cinematic. The Forge build takes no external prerequisites: the Arcane Core and the Void Heart take effect by being held in the inventory, off hand or armor slot instead of a trinket slot. Artifact BonefireRelics-Forge-7.1.5.jar (343,590 bytes, sha16 485BB213F36101E9), deployed to the Forge instance; the Forge-side spell engine work followed in 7.1.6.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:twemquR6:IaS3Zpsi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:twemquR6:IaS3Zpsi"
}

