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Licensed MIT
Published 2 months ago
Updated last month
All versions
6.3.3
Release
Bonefire Relics 6.3.33 months ago 4
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client and server
Changes
6.3.3(最新)
✨ 新功能
- 骨甲材质升级 +5 护甲值:每次材料升级(骨 → 钻石骨甲 → 下界合金骨甲)时,当前升级部位护甲值 +5,计入护甲值升级属性,上限仍为 50 点;升级界面与教程书「骨与火」同步说明
- 骨头秒杀效果:火焰附加 II 的战利品骨头攻击时,1.2% 概率触发,本次攻击伤害提升至 999(秒杀),触发时目标位置播放火焰粒子;物品说明与教程书同步提示
🔧 修复与优化
- 修复 Forge 版在 Forge 47.4.10 环境下 Mod 加载失败(模组构造器兼容性问题),恢复稳定的加载方式,兼容 Forge 47.x
- 修复升级界面「遗物升级」首页状态文字与按钮重叠(创造模式与生存模式均修正)
- 代码清理:移除未使用的导入与死代码,消除编译期弃用警告,两端构建无警告
6.3.2
- 新增遗物防丢弃/防销毁:Q 键无法丢出遗物;遗物免疫火焰/岩浆/爆炸(虚空除外);箱子存取与背包丢出不受影响
- 全部遗物物品防火(Fabric 经物品实体伤害免疫,Forge 经丢出拦截+爆炸豁免)
6.3.0
- 新增骨甲技能「骨甲护体」:单次受击≥80%最大生命或20秒内累计≥200%时,获得抗性+生命恢复5秒
- 新增镐子技能「补给」:每挖掘150个方块获得「补给」5秒(每秒恢复1饥饿值+1饱食度)
- 新增教程书「骨与火」:开局发放,右键查看完整玩法说明
- 新增骨甲镀层机制:基础护甲上限20,钻石镀层30,合金镀层50(镀层独立升级)
- 骨火技能随骨头攻击力成长(基础8,上限20)
- 修复骨火技能无限递归导致的服务器崩溃
- 修复进入存档/复活后护甲超限血量加成丢失
- 修复创造背包按钮遮挡物品拿取;升级不再刷聊天消息
English
6.3.3 (latest)
New features
- Bone armor material upgrades now grant +5 armor value to the upgraded piece (bone → diamond → netherite). The bonus counts toward the armor upgrade stat and the cap remains 50. Upgrade screen and the in-game guide book are updated accordingly.
- Instant-kill chance for the Bone: with Fire Aspect II, each hit has a 1.2% chance to boost the attack to 999 damage, with flame particles as feedback.
Fixes & polish
- Fixed the Forge version failing to load on Forge 47.4.10 (mod constructor compatibility); stable loading restored for all Forge 47.x.
- Fixed overlapping status text and buttons on the upgrade screen home page (both creative and survival).
- Code cleanup: removed unused imports and dead code; both builds are warning-free.
6.3.2
- Relics can no longer be dropped with Q; relics are immune to fire/lava/explosions (void excluded). Chest access and inventory-screen drops are unchanged.
- All relic items are fireproof.
6.3.0
- New bone armor skill "Bone Ward": taking ≥80% of max health in one hit, or ≥200% cumulative within 20s, grants Resistance + Regeneration for 5s.
- New pickaxe skill "Supply": every 150 blocks mined grants 5s of Supply (restores 1 hunger + 1 saturation per second).
- New guide book "Bone and Fire": granted at spawn; right-click to read full mechanics.
- New bone armor casting/plating system: base armor cap 20, diamond 30, netherite 50.
- Bonefire skill scales with bone damage (base 8, cap 20).
- Fixed infinite recursion crash of the Bonefire skill.
- Fixed max-health bonus from armor overcap being lost on relog/respawn.
- Fixed creative inventory button overlapping item picking; upgrades no longer spam chat messages.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:twemquR6:uZu2Qp7q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:twemquR6:uZu2Qp7q"
}

