0.0.2
Compatibility
Changes
This is the actually 'polished' version of the mod, at least as far as presentation goes.
Small balance changes. The primary one is that food rot has had the base rate halved (which means that other sources of rot are even slower, too), but being submerged will accelerate rot, which can stack up with raw meat.
Campfires now accept Iffy quality food. This makes it marginally more edible.
Art assets are (slightly) less awful. The hand axe is no longer literally just the flint texture. The crucible looks a bit less ugly.
The promised config settings are now implemented. Rot rates can be adjusted (including set to 0.), and brine can be made infinite if you wish.
Neoforge gave me mixin transformer errors again with crops, so the crop growth changes have been temporarily removed.
Added more easter eggs (cough, STEAK) because something is wrong with me, and probably did more tiny things overnight which I forgot about doing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:R6aSeZc4:5Q3wMaNQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:R6aSeZc4:5Q3wMaNQ"
}
