2.0
Compatibility
Changes
What's New in 2.0:
-
Fixed the Startup Glitch: Fixed the issue where the game would sometimes start offset or with a visible top bar after it finished loading mods. It now double-checks and fixes itself automatically so you stay in borderless.
-
Pause Menu Overlay: Added a small window to the escape menu that shows up if auto-pause is on. It has a "Don't show again" checkbox so you can dismiss it once you've seen it.
-
Auto-Pause Default ON: The game now pauses by default when you alt-tab. If you hate this, you can just toggle
autoPauseto false in the mod options. -
Better Optimization: Cleaned up the background code. It's now as lightweight as possible and won't impact your FPS at all.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2ydKrmkL:ID27zFbY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2ydKrmkL:ID27zFbY"
}

