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1.3+mod
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π Version 1.3 Changelog - "Evolving Threats"
π₯ New Features & Enhancements:
- Boss Phases Implemented! Each boss now evolves dynamically based on its health.
- Minion Summoning System! Bosses now summon different types of minions as their health decreases.
- Final Boss - The Soul Harvester is now more challenging, with powerful Empowered Breeze minions at critical health.
πΉ Boss Phase & Minion System
π’ Easy Bosses
- At 50% HP: Summons 4 Zombies
- Health: 20 HP (Standard)
- Attack Damage: 3 (Wooden Sword Equivalent)
- Speed: Normal
π Medium Bosses
-
At 75% HP: Summons 1 Frozen Creeper
- Health: 10 HP
- Effect: Explodes on death, applying Slowness III (Permanent)
- Explosion Radius: 5
- Fuse Time: 60 ticks (3 seconds)
-
At 50% HP: Summons 2 Kamikaze Creepers
- Health: 8 HP
- Effect: Instantly explodes after 5 ticks
- Explosion Radius: 3
-
At 25% HP: Summons 2 Teleport Creepers
- Effect: Uses
bosses:medium/teleport_creeper_tickfunction - Behavior: Teleports to the player before exploding
- Effect: Uses
π΄ Hard Bosses
-
At 75% HP: Summons 1 Flame Minion (Blaze)
- Effects:
- Invisibility (Permanent)
- Speed I (Permanent)
- Effects:
-
At 50% HP: Summons 2 Blaze Minions
- Standard Blaze Behavior
-
At 25% HP: Summons 2 Teleporting Blaze Minions
- Effect: Uses
bosses:hard/teleport_blaze_tickfunction - Behavior: Teleports randomly before attacking
- Effect: Uses
β« Final Boss - The Soul Harvester
- At 25% HP: Summons 2 Empowered Breezes
- Health: 150 HP
- Attack Damage: 50
- Speed: 2x normal Breeze movement
- Tags:
"final_minion"
βοΈ Changes & Improvements:
- Improved AI Behavior β Minions and bosses react more dynamically to player actions.
- Summon Messages β A warning message now appears when minions are summoned.
- Balanced Boss Damage Scaling β Minions now have adjusted damage values to match difficulty.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VHSZvYsd:iLpPMRav"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VHSZvYsd:iLpPMRav"
}

