All versions
1.17.0
Release
Box Client 1.17.019 hours ago 2
Compatibility
Minecraft: Java Edition
1.20.5–1.20.6
Platform
Fabric
Supported environments
Client-side
Changes
New
- Player model HUD: your own character on screen, animated with everything you do (walking, sneaking, swinging, elytra). Size, rotation mode (Front, Follow, Spin), movable and scalable.
- Performance module: entity render distance (players always drawn), block entity render distance, particle cap, no rain or snow, hide armor stands.
- Hit range (replaces Aura): a ring on the ground around every player showing the attack reach, colored by their health; it lights up and pulses when the target is within your reach.
- Crosshair: draw your own crosshair in a 32x32 pixel editor, with color, rainbow and size.
- Crit sound: five custom satisfying sounds (Bubble, Pop it, Click, Ding, Drop) or mute, with volume, pitch and instant preview.
- Language: English and Spanish.
- Saturation: full-screen saturation filter.
- Custom Glint: tint the enchantment glint (presets, free color, rainbow, brightness) plus Force Glint.
- Scoreboard: the server sidebar can be moved, scaled and styled; option to hide the numbers.
- Custom Target Ring shape drawn in a 64x64 pixel editor, with a Rounded toggle.
- Configs: profiles and shareable config codes. Per-module HUD style, HUD editor (drag and resize), color pickers, new card menu, logo screen, Keystrokes, Armor, Potions and info chips, Zoom, No Hurt Cam, Toggle Sprint.
Changed
- New HUD look: chips are plain text with the label in the accent color; panels have a soft shadow, a gradient and an accent line on top.
- ViewModel: mirrored per hand (the offhand no longer flies off screen), scales around the hand, finer sliders and a Reset button.
- Menu and HUD rendering is batched on 1.19.2 to 1.20.6 (big FPS gain with the menu open).
- Some features are not available on every version (the menu marks them): Saturation up to 1.21.1, glint tint up to 1.21.5, scoreboard editor and custom crosshair from 1.20 on.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wM8o9vwS:HVxB8tk5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wM8o9vwS:HVxB8tk5"
}

