0.2.0
Compatibility
Changes
BroadcastCraft 0.2.0
The big one: cameras finally show everything they are pointed at, there is an in-game guide, and televisions can carry your voice.
Fixed
Entities, players and water now appear on camera feeds. Thanks to merlin4711 for the report — this turned out to be a real bug, not a limitation. Minecraft re-binds its own render target partway through drawing the world. Terrain is drawn before that point, which is why feeds looked like they were working, but entities, block entities, particles and water are all drawn after it, and were going to the wrong place entirely. Falling blocks, mobs and other players were invisible on air. That is fixed.
You can see players on camera, including yourself. Minecraft deliberately hides the player that is the camera, so you do not see the inside of your own head in first person. Because a broadcast camera borrows the game's main camera, that check was hiding you from a viewpoint that has nothing to do with where you are standing.
Other fixes
- Water no longer appears as a blue blanket over the whole picture.
- The Vision Mixer can be placed facing any direction.
- Filler images no longer cause heavy stutter and flickering.
Added
Broadcast Handbook. Several of you said the mod is hard to get into and asked for a guidebook and a tutorial — here it is, in game. Ten chapters covering every component, a seven-step build-along that gets you from an empty field to a working station, and a troubleshooting chapter that tells you exactly what each monitor status colour means. Find it at the top of the creative tab.
Simple Voice Chat support. Speak in front of a camera that is on Program and you are heard from every television tuned to that station, anywhere in the world. The audio comes out at the television, so it fades with distance and everyone in the room hears the same thing. Stand in front of a Preview camera and nobody hears you — you are not on air, in picture or in sound. Optional: the mod is unchanged without Simple Voice Chat installed.
Analog television look. Optional PAL or NTSC picture treatment for televisions:
scanlines and a period colour cast. PAL is finer and cooler, NTSC coarser and warmer.
Broadcast Monitors stay clean, the way a real gallery looks at clean feeds off the
mixer. Off by default — set analogLook to PAL or NTSC in the config.
Graphics overlay. The Vision Mixer can burn a line of text into the Program picture — a name, a score, a headline. It appears only on Program, exactly like a real graphics insert.
Live thumbnails in the Vision Mixer, so you can see what you are cutting to while the switcher is open.
Wall-mountable Broadcast Monitors. Place one against a wall and it mounts flat instead of standing on its foot.
Television fullscreen view. Right-click a television to fill the screen with the programme. Sneak-right-click still opens the channel list.
Filler images. When a station is off air, a television can show your own pictures
instead of a blank screen — a test card, a logo, a slideshow. Drop PNG or JPG files
into broadcastcraft/filler_images in your game directory.
Broadcast Server, a decorative machine-room block.
Changed
New models for the Pedestal Camera, Vision Mixer, Broadcast Monitor and the new Server, contributed by a community modeller — with more to come. To everyone who asked about the textures: this is the start of that work.
Selection boxes now follow the actual shape of a block, so a monitor is a thin panel and the mixer is a low desk console instead of both being full cubes.
Camera feeds render at a lower resolution when they are not on Program, so Preview and multiview tiles cost less than the on-air picture.
Known limitations
Shaderpacks (Iris/Oculus) are untested. Monitor screens work by rendering the world a second time into an off-screen texture, which is exactly the part a shader pipeline replaces. Expect problems, and please do not report shader issues yet — compatibility work has not started. The operator view and the television fullscreen view are much more likely to be fine, since those only move the camera.
Chunk loading. A camera can only produce a picture if its part of the world is loaded. If nobody is near your studio, televisions elsewhere show a station-offline screen. This is how Minecraft loads the world, not a bug — the Handbook's TV Stations chapter explains the practical ways around it.
Requires Minecraft 1.20.1, Forge 47.4.10 or newer, Java 17.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WmtvbhOO:vXJu3mrR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WmtvbhOO:vXJu3mrR"
}

