All versions
0.4.0
Beta
Broken's Enchantment Overhaul 0.4.02 weeks ago 25
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
- Added configurable enchantment value overrides for tool and armor materials.
- Sweeping damage bonus when hitting multiple entities has been reworked as an attribute. Sweeping damage ratio now functions a multiplier for this value, if present.
- Fixed an issue where critical hits could still trigger sweeping attacks.
- Fixed an issue where scavenger could prevent other mods from changing an entity's dropped loot items. This issue was only present on Fabric versions of the mod.
- Reworked Blacksmith enchantment: After a smash attack kill on a hostile entity or player, will provide a temporary boost that reduces durability loss on equipped items. No longer repairs a random equipped item.
- Depth Strider changed; In-water bonuses can only be used temporarily after leaving water or using a splash water bottle. Previously this bonus was unconditional.
- Rush enchantment adjusted; Provides extra damage resistance while sprinting (Previously when at or below half health), and the bonus doubles when at or below half health (Previously when sprinting).
- Dexterity enchantment adjusted; Reach distance bonus is tripled when affected by Haste or Conduit Power effects.
- Friction enchantment renamed to Cliff Crawler.
- Cliff Crawler enchantment adjusted; Base wall slide time increased to 120 (from 60) and time increase per enchantment level to 60 (from 40). Total slide time is now 240 ticks (from 140), or 12 seconds (from 7).
- Removed Agility enchantment.
- Feather falling re-added to available enchantment pool. Reduces fall damage as usual, and holding shift when falling reduces falling speed acceleration.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WC8j1p4A:8YRGPcv7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WC8j1p4A:8YRGPcv7"
}

