
BTA Skygrid
Adds the Skygrid Worldtype to Better Than Adventure! The Skygrid Worldtype is an empty void world filled with every block in BTA spaced out evenly. Sprinting is turned on by default, and if you fall into the void you get teleported to the top of the world.
Tags
Creators
Details
1.0.0
Compatibility
Changes
Changelog:
Changes/Features
- Initial Release for 7.2-pre1
- Adds Skygrid World Type
- Chests have a mix of Dungeon and Labyrinth Loot
- Plants and Illegally placed blocks have blocks underneath to support them (plants:grass, redstone_components:polished_stone, cactus:baked_mud, sugarcane:sand, etc.)
- Unbreakable Blocks shouldn't exist
- Falling lower than y0 will loop you back up to the top of the world
- Generation is Infinite
- 3x3 Grass Platform to start on
Bug Fixes
- None
Known Issues
- Nether and Paradise remain unchanged, idk if I will change this or not. Right now I recommend playing with the nether and paradise disabled... but it's up to you
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3bW4U6HV:6RHu0K9B"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3bW4U6HV:6RHu0K9B"
}
