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3.3.1+mc26.1-neoforge
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Changelog - Buffmobs v3.3.1
Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to elhertz (Hertz), who provided great suggestions and reported several bug fixes, we have a brand new update!
๐ Key Features & Enhancements
-
Health Synchronization System:
- Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled.
-
Dimension Max HP Cap:
- Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in.
-
Preset Override System:
- Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself.
๐ Bug Fixes
- Zombie Leader Balance / Option:
- In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks.
- Added a configuration option to disable Zombie Leader spawns.
- Note: Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: https://github.com/Khotyz/BuffMobs/issues.
๐ Developer Note
"I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for nowโgraphic design is definitely not my passion! ๐
Thank you all for your continued support and for using Buffmobs!"
Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4GYCwwms:25NdnkGy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4GYCwwms:25NdnkGy"
}

