Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Changelog
Changelog
buffmobs-3.0.2+mc1.21.1-fabric
⚔️ New: Combat Draft
Mobs now drink a potion when they're about to die. When a mob's health drops low enough, it pulls out a regeneration potion and heals itself — complete with a drinking animation and sound. Undead mobs can't benefit from regeneration, so they get an absorption shield and a direct heal instead. You can configure how low their health needs to be, how strong the heal is, how long the cooldown is, and even limit how many times a mob can use it per life.
🛡️ New: Absorption Hearts
Mobs can now be granted absorption hearts as a status effect — the yellow hearts that act as a shield before real health is lost. Works differently for undead mobs, which receive the shield directly instead of through the effect.
🎯 New: Kite Behavior
Ranged mobs now have a second close-range behavior option: instead of switching to a sword, they can flee to maintain their shooting distance. You can set all ranged mobs to kite, all to melee, or let each mob randomly pick one when it spawns.
🧩 New: Mob Presets
You can now assign custom stat profiles to individual mobs by ID. For example, make the Ender Dragon 3× tougher and the Wither hit twice as hard, while a zombie stays at default strength. Four presets come built-in (default, boss, elite, weak) and there's a fifth empty slot for whatever you need. Preset stats stack on top of the global multipliers.
🌍 New: Per-Dimension Scaling
Each dimension can now have its own separate multipliers for health, damage, speed, and armor. Going to the Nether? Mobs can be twice as tough there. The End? Even harder. Up to 5 dimensions can be configured independently.
🔍 New: Mod ID Filter
Beyond filtering by mob ID or dimension, you can now filter by the mod that added the mob. Want to buff only vanilla mobs? Or only mobs from a specific mod? Both are possible.
📅 Improved: Day Scaling Notifications
You can now choose whether to receive a chat notification every single day, or only on the days when the difficulty actually increases.
🔧 Improved: /buffmobs reload
Running /buffmobs reload now also reloads the config file from disk, so you can change settings and apply them without restarting the server.
🐛 Bug Fixes
- Mob buffs are now properly removed when the mod is disabled while the game is running.
- Fixed a bug where ranged mobs in melee mode could stack speed boosts on top of each other.
- Fixed absorption shields not holding their value correctly between game ticks.
- Invalid preset mappings in the config now show a clear warning in the log instead of failing silently.
🐛 Found a bug? Report it here. 📦 Mod Repository




