All versions
v0.6.0-fabric
Beta
Build Better v0.6.0 (Fabric)8 months ago 1,503
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Client and server
Required content
Any compatible version
Changes
New Features
- Onboarding screen — One-time welcome card on first world join showing all keybindings.
- Show HUD setting — Toggle to hide the placement HUD entirely.
- Hot bar indicators for random mode — Items in the random pool display a die icon on the hot bar slot.
- Placement mode persists across launches — Selected mode saved to config and restored on game start.
- Keyboard navigation — Arrow keys, enter, and number keys work in random block, build mode, and hold mode screens.
- Painting placement preview — Textured preview of the exact variant that will be placed. Alt+Scroll cycles size groups, Ctrl+Scroll cycles paintings within a size.
Changes
- Property switch rebind — Alt+Scroll (was Ctrl+Shift+Scroll).
- Shape axis / pattern mirror rebind — Ctrl+Alt+Scroll (was Shift+Scroll).
- Localization support — Community translations fetched during builds. All messages use keybinding placeholders.
- Item frame preview — Renders the actual birch frame model.
Fixes
- All hard-coded strings moved to resource files for translation.
- Build plane scroll rebind to Ctrl+Alt+Scroll to avoid conflict with property switch.
- Pattern rotation/mirror HUD entries always visible (even when set to None).
- Unknown blocks (barriers, light blocks) show a question mark icon instead of nothing.
- Placement mode & hold mode indicators always shown on HUD when holding a block.
- Random block empty slot ratio fix — empty picks now apply right-click delay so ratios are accurate.
- Tapping R to start random now auto-selects all slots.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:36XzEYfa:RoV2ddSe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:36XzEYfa:RoV2ddSe"
}

