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Licensed Depends on version
Published 4 years ago
Updated last year
All versions
7.99.8
Alpha
7.99.82 years ago 28
Compatibility
Minecraft: Java Edition
1.11.2
Platform
Forge
Supported environments
Client and server
Required content
Changes
Additions:
- Added the fragile fluid shard: a single-use item that holds up to half a bucket of any fluid.
- This is dropped by every buildcraft machine or pipe that holds fluids, which means that you no longer loose fluids by breaking a block with fluids inside.
- This behaviour can be disabled (currently) only by disabling the fragile fluid item in objects.cfg
- Addon devs can call the API method "buildcraft.api.items.FluidItemDrops.addFluidDrops"
- Added the JSON gui system, which allows resource packs to customize the elements that are displayed in a gui.
- This includes expressions, which can use pre-defined or newly created variables to change the position, size, etc of elements.
- This (will) be fully documented at "https://github.com/BuildCraft/BuildCraft/wiki/Resource-packs:-Json-based-GUI's"
- The filler, filler planner, and gate gui's are currently the only ones that can be changed in this way.
- This includes expressions, which can use pre-defined or newly created variables to change the position, size, etc of elements.
- Added a few new filler patterns, and consoildated all of the old ones into the new filler interface.
- 2d patterns (that repeat the pattern along a certain axis) are marked with a little red "2".
- Re-added engine power stage triggers.
Improvements:
- Right-clicking with a fluid container now interacts with all BC tiles that contain fluids, not just a small few.
- Now its much easier to manually process fluids through the new refining process.
- Extra debug info (F3 + looking at a BC block + in creative) now works on remote worlds (dedicated servers or someone else's LAN game)
- Expand the contents of the guide.
- [#3555] Add additional filler patterns (Circle, sphere, triangle, square, pentagon, hexagon, octagon)
- [#3807] Greatly improved laser targeting performance.
Bugs fixed:
- Fixed the combustion engine not burning the last millibucket of fuels.
- Fixed some bugs with the stripes pipe.
- Re-added the action to face a certain direction.
- [#3588] The filler doesn't work with land marks, nor could it be interacted with at all.
- [#3727] Extraction item pipes only pull 1 item at a time, no matter how much power was inserted.
- [#3729] Multiple fluid items cannot be filled or drained when right clicking on a tank.
- [#3740] The quarry cannot handle non-breakable fluids.
- [#3765] The quarry cannot handle blocks that place fluids when broken.
- [#3776] The quarry spends a lot of time rechecking the area after going back to a previous position.
- [#3800] Fixed tank comparator levels not working.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6ZxBsmnh:6Ym7E7gl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6ZxBsmnh:6Ym7E7gl"
}


