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Licensed Depends on version
Published 4 years ago
Updated last year
All versions
7.99.14
Alpha
7.99.14last year 60
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
Additions:
- [#3964] Add a config option to change the max fluid pumping distance (Yuki-nyan).
- Currently this is limited between 16 and 128. The default is the old limit - 64.
Changes:
- The christmas event is over
- Chocolate based names have been replaced with oil based ones.
- A config option has been added (events.christmas_chocolate) to enable or disable the event.
API (code) Changes:
- IPipeRegistry.createItemForPipe now registers the returned items with forge, so that addons don't have to.
- Added IPipeRegistry.createUnnamedItemForPipe is similar to IPipeRegistry.createItemForPipe
- With one exception: the caller must set the registry, unlocalised, and creative tabs.
- This is accomplished by providing a Consumer<Item> in order to set the properties.
- [#3945] Added PipeEventTileState fired by certain functions inside TileEntity
- Contained subclasses:
- Invalidate: fired during TileEntity.invalidate()
- Validate: fired during TileEntity.validate()
- ChunkUnload: fired during TileEntity.onChunkUnload()
- Added to allow the addon Additional Pipes to properly port the teleport pipe.
- Contained subclasses:
Bugs fixed:
- [#3891] The quarry sometimes goes into an infinite loop when calculating frame positions.
- [#3937] Disabling the facade item crashes the game.
- [#3944, #3965] The autoworkbench doesn't clear its old items properly, leading to buggy behaviour with containing items (such as buckets)
- [#3948] The autoworkbench doesn't craft fireworks properly when multiple things attempt to craft the same item.
- [#3886] The combustion engine doesn't move fluid containers around properly, either duplicating or voiding items and fluids.
- [#3869] Texture flickering and FPS drop on mining well when it's complete - likely turning on and off rapidly
- [#3953] Land and path markers are visible from all dimensions.
- [#3987] The obsidian pipe can connect to itself.
- [#3970] Disabling chunkloading, quitting, and then re-enabling and loading a world crashes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6X5wjPTJ:u1EsxkXt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6X5wjPTJ:u1EsxkXt"
}








