All versions
1.1-1.21.11
Release
Builder's Paradise 1.1-1.21.1110 months ago 33
Compatibility
Minecraft: Java Edition
1.21.11
Platform
NeoForge
Supported environments
Client and server
Changes
Additions
- Bronze Spear
- Bronze Horse Armour
- Bronze Nautilus Armour
- Fence variants for every block that has a wall variant
Changes
- Changed the bronze armour texture to be more in line with the colour pallettes of the other bronze-related items
Tweaks
- Zinc, Silver, Tin, Tungsten, Platinum, Lead, Uranium, Bronze, Brass, Steel and Sculk Bricks can now be used as trim materials.
Bugfixes
- Fixed a bug when you couldn't add bronze armour into the smithing table for armour trims (my dumbarse forgot to add it to the trimmable armour tag)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jpg0ge92:C4hpiMeF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jpg0ge92:C4hpiMeF"
}

