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1.1.0
Compatibility
Changes
Release 1.1.0 – Configurable Creative & Classic Recipes
-
Added an in-game config screen (via Mod Menu/Configured) to toggle the Bundle’s creative-tab visibility and pick the destination tab without editing TOML.
-
Introduced “Bundle Recipe Mode” with four options:
- Off – no crafting recipe.
- Rabbit Hide – classic 1.17-style recipe using hides + string.
- Leather – new 1.20+ vanilla recipe using leather + string.
- Both – registers both recipes simultaneously.
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Bundle recipe data is now conditionally loaded via bundleincreative:enable_recipe with per-recipe recipe_type gating, respecting the config choice even after /reload.
-
Documentation updated to explain the new settings; Forge mod metadata now links to the GitHub repo and issue tracker for quick feedback.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rSuhOVOf:SuFMytCU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rSuhOVOf:SuFMytCU"
}

