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3.0
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Required content
Changes
Updates in Soul Survival (3.0)
A WARNING, you should not attempt to play a world with the Bygone 2.0 with this new update.
We are back! We have been extremely hard at work at 3.0 and beyond. With this update, we have added Weather, including the Hauntings, our dimensions spooky version of nights, some new structures, including a new mega structure, and so much more!
As always, we couldn't do this without you all! Thank you so much.
New features in 3.0
- Added Weather to the Bygone, including Hauntings, Fog, and Inverted Rain.
- Added the 'bygone_weather' command.
- Added "Spectral" mobs.
- Added Geists, Haunts, Mourns, Wallows and Whispers.
- Added Terraclaystone, Terraclaystone Bricks, Chiseled Terraclaystone, and Embedded variants.
- Added Plasmic Byslate blockset.
- Added Plasmic Byslate Bricks blockset.
- Added Glowing Plasmic Byslate Bricks blockset.
- Added Cracked and Chiseled Plasmic Byslate Bricks.
- Added Lithostream and Bucket of Lithostream.
- Added Lithoplasmic Dust, Lithoplasmic Dust Block, and Lithoplasm Arrows.
- Added Haunted Ground and the Haunted potion Effect.
- Added Lime, Pink, Purple, and Yellow Sagaria.
- Added Greater Trail Ruins structure.
- Added Underground Houses structure.
- Added Arcane Mechanisms.
- Added Gear Bags.
- Added Haunting Clocks
- Added Plasmilk and Plasmilk potion Effect.
- Added the 'bygone_weather' command.
- Added 'ignores_plasmilk' Mob Effect tag.
- Added 'spectral_vulnerable_to' Item tag.
- Added 'spectral_blocks' and 'hurt_spectral_blocks'block tags.
- Added two new tracks by Soul, "Blurred Edges" and "Far Aways".
- Added the "Under" Music Disc.
- Added Villages in Sable Groves.
- Added more "Pride" Big Beak variants!
- Added a Portuguese Brazilian translation.
- Added several new advancements.
- Bands of Terraclaystone now generate within the Bygone.
- Removed Bygone Portal / Portal Frames from the Inventory.
- Removed Custom Portal API as a dependency.
Weather
- There are now weather events that occur randomly in the Bygone.
- These consist of Inverted Rain, Fog, and Hauntings.
Hauntings
- Hauntings average about ten minutes long and happen about once every hour.
- During this time, Spectral mobs will rise out of the ground.
- A unique visual effect and sound will occur to let Players know when Hauntings start.
Spectral mobs.
- A unique class of Mobs with their own unique properties.
- Can not be harmed by any physical attacks by Players unless it is Iron or Lithoplasm Arrows.
- Are repelled by Lithoplasmic Dust, Iron-adjacent blocks, and drop Haunted Ground.
- Are hurt by any Iron-adjacent blocks.
- Consists of Geists, Haunts, Mooboos, Mourns, Reavers, Wallows, Whispers, and Wraiths!
Geists
- Geists are hostile spirits that tend to move towards light sources.
- When spotting a Player, they like to swoop in and dart off to attack them.
Haunts
- Haunts are peaceful creatures to Players- But they will hunt down any Spectral mob they come across.
Mourns
- Mourns will zig-zag away from nearby Players and fire projectiles at them.
Wallows
- Blindly move around and inflict Freezing damage on any mob that bumps into them.
Whispers
-
Invisible little sprites that look for the nearest Player to suck the life out of them.
-
Can be uncovered by using any light-giving Litho/Spectral block.
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Plasmic Byslate
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Can be found throughout the Sable Groves and Megalith Fields.
Lithine Lamps
- Lithine Lamps have been overhauled, and their light value now changes depending on which mob is closest to it.
- Lithine Lamps have a unique property during Hauntings.
Lithoplasmic Dust
- Lithoplasmic Dust can be used to create barriers against Spectral mobs by simply placing it on the ground.
- Lithoplasmic Dust can be obtained by smelting Lithoplasm.
Lithoplasm Arrows
- Crafted with Lithoplasmic Dust and Arrows, they are one of the main defenses against Spectral mobs.
Lithostream
- Lithostream is a new fluid found exclusively in pools and springs in the Megalith Fields and Sable Groves.
Arcane Mechanisms
- Arcane Mechanisms are a revamp of the Bygone Portal system.
- Arcane Mechanisms, when right-clicked, will generate a Portal.
- Arcane Mechanisms can be crafted with one Arcane Core, and some Copper Blocks.
- Arcane Cores now directly point towards the nearest Mechanism / Ruin.
Gear Bags
- Gear Bags are a helpful utility item that can store nine non-stackable items in the same slot.
- Right now they are exclusively found in every structure across the Bygone!
Haunting Clocks
- Useful items that let you know how much time is left until the next Haunting.
Plasmilk
- Plasmilk is obtained by milking a Mooboo, and applies the Plasmilk Effect.
- Plasmilk Effect will stop any Potion effect from affecting the Player.
Greater Trail Ruins
- A new mega-structure found in the Underhang.
- Can generate stacks of houses and ruins atop (or below) each other.
- These Stacks will generate along side a massive trail/path.
Underground Houses
- Abandoned homes left by visitors of the distant past.
- Found exclusively above Y level 200.
- MORE variants are coming in future snapshots.
Advancements
- 'Spectre Hunter' - Kill your first Spectral mob
- 'Breaking all Illusions' - Survive your first Haunting
- 'Another Brick in the Wall' - Find your first Greater Trail Ruins.
Changes to existing features:
- Renamed 'village' structure to 'village_underhang'
- Fossils now generate in the Bygone Barrens.
- Sabeasts no longer spawn in Megalith Fields.
- Sabeasts are now scared of Ice Bouquets.
- Wraiths Teleport spell has been nerfed.
- Wraiths now can phase through (most) blocks, with the exception of blocks in the 'spectral_blocks' tag.
- All spectral mobs are now immune to most Potion effects.
- All spectral mobs are now damaged more by Iron gear.
- Amaranth, Chantrelle, and Plagas no longer require darkness to grow.
- Ancient Hooks now have a new renderer.
- Arcane Cores can now be found in all Archeology sites in the Overworld.
- Clouds now reduce Fall damage by 75%.
- Chantrelles are now growable on Shelf Mold.
- Glowing Plasmic Bricks blockset now have a Light level of 3.
- Lithine Lamps light level now changes based on how close a mob is to it.
- Lithoplasmic Powder is now placeable.
- Megalith Totems now accept Lithoplasmic Powder as a fuel.
- Verdigris Cogs now give power to all sides surrounding them.
- Revamped Ancient woodset textures.
- Revamped Amoeba on a Stick, Ancient Sign, Chantrelle and Chantrelle Spores textures.
- Revamped Claystone blockset textures.
- Revamped Glow Gourds growth stages.
- Revamped Shellstone blockset textures.
Bug fixes:
- Fixed most Bygone recipes not showing up in Survival.
- Fixed a crash involving Big Beak Armor.
- Fixed a crash with other mods containing custom Suspicious Blocks.
- Fixed a crash with BetterNetherMap.
- Fixed Composters working with air.
- Fixed Amaranth Bales not being uncraftable.
- Fixed Ancient and Sable Signs not dropping.
- Fixed Ancient and Sable Saplings not growing.
- Fixed Big Whirliweeds not dropping.
- Fixed Glow Gourds spamming the console.
- Fixed Falling Glow Gourds dropping FPS.
- Fixed Lit Cracked Megalith blocks not dropping.
- Fixed Mauve Gourds being misspelled.
- Fixed Cracked / Shellstone Pillars having no tags.
- Fixed Underhang Trees sometimes missing leaves.
- Fixed Underroot Trees canopy randomly breaking.
- Fixed bonemealing Alpha Moss Blocks not producing vegetation.
- Fixed bonemealing Sable Moss Blocks not producing vegetation.
- Fixed Mooboos not having Babies.
- Fixed Mooboos not being hurt by Sabeasts.
- Fixed Trilobites not being bucketable.
- Fixed Clouds being slippery.
- Fixed NeoForge not having Wandering Traders trading Bygone Portal Maps.
- Fixed Purple Shelves not generating.
- Fixed Sable Nut Blocks not crafting back to nine Sable Nuts.
- Fixed The Bygone breaking Lever recipes.
- Fixed a translation error with Walls.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:P29i0RkN:NwnefbCe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:P29i0RkN:NwnefbCe"
}

