Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

Mod

A Fabric mod designed to improve the chunk performance of Minecraft.

Client or server Optimization

1.84M downloads
2,509 followers
Created3 years ago
Updated7 days ago

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0.2.0+alpha.11.0 for 1.20.1

Changelog

C2ME 0.2.0+alpha.11 for Minecraft 1.20.1 is released

This release improves overall stability and performance.

Changelog:

  • perf: reduces allocation pressure in scheduling
  • perf: rewrites chunk priority system to better handle urgent loads
  • perf: improves notickvd loading mechanism
  • perf: do not depend on server thread to complete EMPTY state
  • perf: improve chunk transition speed with threaded worldgen
  • new: chunk cancellation mechanism with threaded worldgen
  • new: allow recover from errors in async io (disabled by default)
  • new: experimental GC-Free chunk serializer (disabled by default)
  • fix: a native leak by unclosed Inflaters and Deflaters
  • fix: remove profiler usage in upgradeChunk to prevent issues
  • fix: upgrade visibility of a mixin method to fix some incompatibiliy issues (#207)
  • fix: incorrect random instance derive
  • fix: prevent async save and saveAll
  • fix: non-atomic player chunk position tracking in notickvd
  • fix: mushrooms as ghost blocks in strange places with fabric-biome-api-v1 (#222)
  • change: makes CheckedThreadLocalRandom message more clear
  • change: disable reduced lock radius debugging

Full Changelog: https://github.com/RelativityMC/C2ME-fabric/compare/0.2.0+alpha.10...0.2.0+alpha.11

Files

c2me-fabric-mc1.20.1-0.2.0+alpha.11.0.jar(1.24 MiB) Primary Download

External resources



Project members

ishland

Owner

duplexsystem

Member


Technical information

License
MIT
Client side
optional
Server side
optional
Project ID