Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
What is CAD Editor?
CAD Editor (Component And Data Editor) is an in-game visual editor for Minecraft items, blocks, entities, and players.
Starting with 0.99.x (Recast), the entire mod has been completely rebuilt from the ground up with broader editing capabilities and live 3D previews.
Press I in-game (or run /cade) to open the visual editor:
- Hover over an item in your inventory, or hold an item and press
I→ Edit the item - Aim your crosshair at a block, entity, or another player and press
I→ Edit that target - Look at nothing with an empty hand and press
I→ Edit yourself

What You Can Edit
Items
- Full support for all persistent data components in your running game version (107 / 108 / 119 vanilla components in 26.1.2 / 26.2 / 26.3 respectively, plus custom components registered by other mods).
- Spawn Eggs & Spawners: Directly edit mob variants, scale, attributes, status effects, and full equipment.
- Live Game Data & Previews: Tooltip previews are rendered directly by the game; all value ranges and options are read from live game Codecs and registries rather than hardcoded tables.
Placed Blocks & Entities in the World (Aim at a target and press I, or run /cadeditor block|entity|player)
- Block States & Block Entities: Containers, signs, banners, beehives, lecterns, jukeboxes, decorated pots, command blocks, heads, and smelting/brewing/cooking progress on furnaces, brewing stands, and campfires.
- Entities: Armor stand poses (with live pose preview and presets), mob variants, equipment, attributes, item frames / paintings, Display entities, villager trade offers, passenger stacks, and more.
Local Vault (Press O, also accessible from the Title Screen and Pause Menu)
- Save customized items locally on your machine and pull them into inventory slots or any item field whenever needed, with support for categorization and import/export.
Keybinds
Configurable under the CAD Editor category in Controls:
I: Open Editor (HoldShift + Ito ignore crosshair targets and force editing your held item, or yourself if empty-handed)O: Open Local Vault
Installation & Multiplayer (Client Required, Server Optional)
You can still join and use the mod on servers that do not have it installed:
- No Permissions / Standard Survival: Saving, organizing, and importing/exporting in the Local Vault are unavailable.
- Creative Mode: Directly edit and write back items in your own inventory.
- With Vanilla Command Permissions (OP): Edit your own inventory items and pull items from the Vault into your inventory via vanilla commands, as well as individually edit your own game mode, XP level and points within the current level, position and rotation within the current dimension, and the base value of a single syncable attribute (each change sends a single command and is confirmed after reading back from the server).
- Features Requiring the Server Mod: Directly editing blocks and entities in the world, editing other players, and modifying self fields that have no direct vanilla command equivalent (such as health, hunger, ability flags, full respawn configuration, and attribute modifiers) require the mod to be installed on the server with permissions granted. The UI indicates these requirements in advance.
Project History: Versions 0.99.x+ are a complete rewrite built (new repository). Legacy versions (for Minecraft 1.20.5–1.21.x) were refactored from IBE Editor (GitHub, original by Skye, MIT license).
什么是 CAD Editor?
CAD Editor(Component And Data Editor)是一款游戏内可视化编辑器,可在当前世界直接修改物品、方块、实体与玩家数据。
自 0.99.x(Recast) 起,整个模组已从零彻底重写,补齐了更多编辑能力与实时 3D 预览。
在游戏里按 I(或输入 /cade)即可打开可视化界面:
- 鼠标悬停在背包物品上,或直接拿着物品按
I→ 改物品 - 准星对着方块、实体、其他玩家按
I→ 改对应的目标 - 什么都不指、空手按
I→ 改自己

能改什么
物品
- 支持当前运行版本的全部持久数据组件(26.1.2 / 26.2 / 26.3 分别为 107 / 108 / 119 个原版组件,同时支持其他模组注册的组件)。
- 刷怪蛋与刷怪笼:可直接改生物外观、体型、属性、状态效果与全身装备。
- 真实数据与预览:提示框预览直接由游戏生成;所有数值范围与可选项均读取自游戏实时 Codec 与注册表,而非手写死表。
世界中的方块与实体(对准目标按 I,或使用 /cadeditor block|entity|player)
- 方块状态与方块实体:容器、告示牌、旗帜、蜂箱、讲台、唱片机、饰纹陶罐、命令方块、头颅,以及熔炉 / 酿造台 / 营火的烧炼进度等。
- 实体:盔甲架姿势(支持实时动作预览与预设)、生物外观变种、装备、属性、展示框 / 画、展示实体(Display)、村民交易列表、骑乘关系等。
本机保险库(按 O,主菜单与暂停菜单也可进入)
- 把调好的物品保存在本机,随时取出放进背包槽位或填入任意物品字段,支持分类整理与导入导出。
快捷键
可在游戏「控制」设置的 CAD Editor 分类中修改:
I:打开编辑器(按住Shift + I可忽略准星目标,强制只改手持物品,空手则改自己)O:打开本机保险库
安装与多人游戏(客户端必装,服务端选装)
服务端未安装本模组时,你依然可以直接进服使用:
- 无权限 / 普通生存:本机保险库的保存、整理、导入导出不可用。
- 创造模式:可直接修改并写回自己的背包物品。
- 有原版命令权限(OP):可通过原版命令修改自己的背包物品、把保险库物品取到背包,并支持逐项修改自己的游戏模式、经验等级与本级点数、当前维度内的位置与朝向,以及单个可同步属性的基础值(每次提交单条命令,经服务端回读确认后生效)。
- 需要安装服务端模组的功能:直接修改世界里的方块与实体、修改其他玩家,以及修改自身生命、饥饿、能力开关、完整重生点与属性修饰符等无直接原版命令对应的字段,需要服务端安装本模组并授予权限,界面上也会提前标明。
项目沿革: 0.99.x 及后续版本为从零重写的全新版本(新仓库地址)。旧版(适用于 1.20.5–1.21.x)重构自 IBE Editor(GitHub,原作者 Skye,MIT 许可)。


