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0.0.1
Compatibility
Changes
0.0.1 — 2025-09-25
- Renaming / Namespace: Renamed to CAD Editor (CADE); unified namespace to
cadeditor(compatible with legacy prefixes). - Compatibility / Migration: Supports Minecraft 1.21–1.21.4 (NeoForge); primary workflow migrated to Data Components.
- Core Features: Name/Lore (tree & text), Enchantments (stored), Unbreakable, Attribute Modifiers, CanPlaceOn/CanBreak, Potions (base/color/custom), Leather dyeing; common fields (Rarity, Custom Model Data, Repair Cost, glint override, Creative tab lock—visibility depends on game version).
- UI / UX: Top-right actions consolidated (“Save / Copy / Changelog”); “Raw Data Editor” → “Raw Data (Tree / Text)”; log panel wraps responsively; footer short/long notes moved to the top of the Changelog page.
- Messages / Copy: Message prefix standardized to [CADE-date]; refined Chinese prompts and input hints.
- Export (/give): One-click copy of 1.21 Data Components command; legacy
tagwritten tominecraft:custom_data; UUIDs auto-filled; booleans/enums use native syntax; after copying, guide users to run it via a command block. - Enchantments / Visuals: Available enchants pinned to the top and highlighted in green; tooltips show applicable types; editor shows live icons and names (enchants/potions/attributes).
- Hidden Info: Prefer
tooltip_display, fall back to legacyhide_*; supports echo/unhide viashow_in_tooltip. - Stability / Sync: Force broadcast after save; standardized on
ItemStack#copy(); inventories/containers callsetChanged/broadcastChangesso changes apply on the first save. - Food Tab Split: Base values and eat effects split into two pages; the Buff column reuses the potion layout; probability input sits inline with other controls to keep rhythm.
- Optional Food Component: Added “Edible?” checkbox on the base page; hides the Food tab when unchecked; when checked, creates a default food component immediately.
- Misc: Default tool mining speed / durability cost; base food properties; normalized mod metadata (credits/authors/description).
0.0.1 — 2025-09-25
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更名/命名空间:改为 CAD Editor(CADE),统一 cadeditor(兼容旧前缀)。
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适配/迁移:支持 Minecraft 1.21–1.21.4(NeoForge);主工作流转向 Data Components。
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核心功能:名称/描述(树/文本)、附魔(存储)、不可破坏、属性修饰、可放置/可破坏、药水(默认/颜色/自定义)、皮革染色;常规项(稀有度、自定义模型数据、维修成本、发光覆盖、创造栏锁定按版本可见)。
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UI/交互:右上角整合「保存/复制/更新日志」;“原始数据编辑器”→“原始数据(树/文本)”;日志面板自适应换行;页脚短说明、长说明移至日志页首。
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提示/文案:消息前缀统一 [CADE-日期];中文提示与输入说明优化。
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导出(/give):一键复制 1.21 数据组件版 指令;旧 tag 写入 minecraft:custom_data;自动补 UUID;布尔/枚举用原生语法;复制后引导用命令方块。
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附魔/可视:可用附魔置顶并绿色显示;悬浮提示适用类型;编辑区实时显示图标与名称(附魔/药水/属性)。
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隐藏信息:优先 tooltip_display,旧版回退 hide_*;支持 show_in_tooltip 回显与取消隐藏。
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稳定性/同步:保存后强制广播;统一 ItemStack#copy();背包/容器 setChanged/broadcastChanges,首次保存即生效。
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食物页签分栏:把基础数值与食用效果拆成两个页面,Buff 列沿用药水界面的排版,触发概率输入与其余控件并排显示保持整体节奏。
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可选食物组件:在基础页新增"是否可食用"勾选,未勾选时自动隐藏食物页签,勾选后立即创建默认食物组件。
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其他:工具默认挖掘速度/耐久消耗、食物基础属性;Mods 元信息(credits/authors/description)规范化。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MJW1h2CF:zgw1MiTE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MJW1h2CF:zgw1MiTE"
}

