Tags
Creators
Details
Licensed MIT
Published 2 months ago
Updated 2 months ago
All versions
1.0.2
Release
Come and Go 1.0.22 months ago 80
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Changes
Come And Go v1.0.2
Vanilla mace rework and thrown mace rendering polish release.
Highlights
- Reworks the mod to enhance the vanilla
minecraft:maceinstead of adding custom maces. - Removes The Aureated, The Sloth, and Master Mace.
- Keeps the vanilla mace throwable.
- Restores the old special thrown-hit effects on successful damage only:
- Heals the owner by 1.0F.
- Applies Slowness for 20 ticks at amplifier 0 (toggleable) to the target.
- Keeps Putrid Disgust and Forgotten Source as crafting ingredients.
- Changes the vanilla mace recipe to require Putrid Disgust, Heavy Core, Forgotten Source, and Breeze Rod.
- Changes throw range to 14 blocks.
- Scales thrown mace damage from 5 minimum to 8 maximum at 14 blocks.
- Removes the old Master Mace bonus damage logic.
- Sets throw cooldown to a fixed 15 seconds / 300 ticks starting on throw and not clearing early on return.
- Prevents hotbar slot switching while the mace is out.
- Routes throwing through the vanilla swing and attack animation path for better compatibility with animation mods.
- Updates thrown mace rendering to use normal world lighting instead of fullbright emissive rendering.
- Polishes rotation to a single forward end-over-end local-X tumble.
- Cleans up old custom mace assets, models, recipes, advancements, and item registration.
Compatibility
- Minecraft 1.21.11
- Fabric Loader
- Java 21+
Artifact
Download:
come-and-go-1.0.2.jar
Optional dependencies
Any compatible version
Unavailable version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:upWs5ldJ:OEqwTJjp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:upWs5ldJ:OEqwTJjp"
}

