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2.1.5
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v2.1.5 - Mechanics Overhaul & Localization Update
Camera Mechanics Overhauled: Completely replaced the legacy first-person camera offset system with a FirstPersonModel compatible approach. The camera now stays perfectly in its vanilla position, preventing any raycast/crosshair misalignment and eliminating the FOV zooming illusion when looking down. Wall Clipping Fixed: You will no longer clip through walls when walking up to them. By keeping the camera in its vanilla collision box and dynamically shifting the rendering of the player model instead, full vanilla collision mechanics are restored. Localization Update: Added full in-mod translations for Serbian (both Cyrillic and Latin) and Chinese (Simplified, Traditional Taiwan, and Traditional Hong Kong).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZcFuCLxu:713ttxI6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZcFuCLxu:713ttxI6"
}![[NEW] Camera Inertia! - Dynamic Motion Update](https://cdn.modrinth.com/data/ZcFuCLxu/12fc49d6203896c58b1b9b22ea013cd0a1967c19_96.webp)

