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2.0.1
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š Major Update 2.0.1: Procedural Animations & TaCZ Support! This update completely overhauls the camera movement system and introduces highly requested features, including full support for the TaCZ gun mod and a much smoother motion blur system.
⨠New Features & Integrations Procedural Animation Engine: Replaced the old simple camera shakes with a new, realistic spring-based procedural animation engine (inspired by HandyCam). The camera now has genuine physical weight and inertia! First-Class TaCZ Support: Weapons from the Timeless and Classics Zero (TaCZ) mod now fully react to your movement! When you jump or land, your gun moves realistically in your hands against the camera movement. New Movement Layers: Landing & Jump Impacts: The camera dynamically drops when you jump and delivers a heavy "thud" effect when you land. Strafe Tilting (A/D): The camera now realistically tilts when you move side-to-side. Idle Breathing: Significantly improved idle animations. Your character now naturally breathes and shifts weight when standing still.
š„ Motion Blur Overhaul Directional Delay: Rapidly changing directions (e.g., turning left then right) no longer makes the motion blur instantly snap or disappear. The blur now features independent left/right channels that smoothly fade out over 0.5 seconds, creating a beautiful overlapping trail effect! āļø Quality of Life & Fixes
Simplified Settings UI: Intensity sliders no longer use confusing decimals. They now use a clean 0 to 10 scale for much easier tweaking. Unrestricted Features: Crosshair sway and other camera features can now be freely used and customized in the Custom preset (previously locked only to Realism). Bug Fix: Fixed an annoying visual bug where the vanilla "Item Name" popup text would incorrectly follow the crosshair sway movements. Bug Fix: Crosshair sway is now perfectly synchronized with the TaCZ rendering pipeline.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZcFuCLxu:tHmc93IO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZcFuCLxu:tHmc93IO"
}![[NEW] Camera Inertia! - Cross Platform 3.0](https://cdn.modrinth.com/data/ZcFuCLxu/12fc49d6203896c58b1b9b22ea013cd0a1967c19_96.webp)

