3.0.0
Compatibility
Changes
CAMPFIRE TRIMS 3.0 UPDATE: REFORGED RENEWAL
After a good while of the mod being in a good state, I decided to update the mod to add new content, fix some small things here and there, and maybe tweak a few textures I thought needed improvement. Also might've altered how some trims are obtained/crafted.
Texture updates:
-Both Rose Gold and Blazesteel Grates have had their textures redone to look less... overdithered, is the right term? Anyways, they should look alot better in builds now. -The Knight smithing template has had its texture slightly tweaked to look better and less... super desaturated.
Fixes:
-Fixed a slight Item text error in two of the templates. One of these was the camper trim, the other I forgor -w- -Fixed an oversight where on maps Rose gold and Blazesteel blocks didn't have color. This one change alone should make maps... void-y
New Content (Trims):
4 new trims have been added into the update. A small number, but a nice one.
-Crux trim: A Simple trim that gives Rose Gold a use outside of building -Floral Trim: A Trim for those who love the Cherry Grove, or floral-like patterns on their armor -Apostate Trim: For when you feel like the Judge of Hell or something, this Trim has got you covered. -Sheriff Trim: When the deserts roam with chaos, bring Justice in style.
New Content (Trim Materials):
There isn't much new in the Trim Material side, like only two options... but these options are very nice.
-Slime Balls: When you have too many slimeballs, and you don't have plans to do redstone anytime soon, you can now cover your gear in slime to get an actually good-looking color for your armor. -ENDER PEARL: A Perfect choice to become a new Trim Material. Looks kinda close to diamond a bit, so if you're low on Diamonds, but not pearls... this'll be a good option.
New Content (Blocks):
-Along with the Grates getting an update, some love was given to the Blazesteel and Rose Gold blocksets. Here's what they are: -Doors and Trapdoors for both sets -Chiseled Blazesteel Block
Recipe Tweaks:
While I won't go over everything, alot of recipes have been tweaked. Some Templates aren't craftable in the crafting table anymore, requiring something new yet interesting for your smithing journey: The Smithing Table. Some recipes require the Smithing table to get some new and old templates.
That should be everything noteworthy from this changelog. Hope it was worth the multi-month wait!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DxQiTEG8:UB7VstU7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DxQiTEG8:UB7VstU7"
}

