2.0.0
Compatibility
Changes
This update is a BIG one, like more then double the content 1.0.0 had. So... here we go.
Changes: -Change the design of the Undying trim, as I felt it wasn't as good as it should be, given how it's a Endgame smithing template (The OG design is still in the mod, just throw some glow ink sacs at your existing Undying templates to see what happens)
Additions: -7 New Trims have been added to the mod, 3 based off a specific Minecraft Spinoff. =Inferno =Knight =Warrior =Camper =Foresight =Action =Knowledge
-Two new materials show themselves: Blazesteel and Rose Gold! Blazesteel is a simple alloy between Blaze powder and Iron Ingots, and the blocks they have produce a very slight light glow. Rose Gold is a very pink metal made using Gold and Copper... also, did I mention both have their own block sets?
-3 materials are now acceptable trim materials, these being... =Netherite Scraps =Blazesteel =Rose Gold
-Some Achievements have been added... nothing else to say besides that.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DxQiTEG8:kxD3bA7R"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DxQiTEG8:kxD3bA7R"
}

