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2.0.0
Compatibility
Changes
✨ Features
🪵 New Crafting Recipe
Both normal and soul campfires can now be crafted in a 2x2 grid - no crafting table needed!
- Normal campfire: 2 logs + 2 sticks
- Soul campfire: 1 log + 1 soul soil/sand + 2 sticks
Perfect for survival situations when you don't have a crafting bench nearby.
🍳 New Campfire Recipes
Cook up to 4 items at once directly on the campfire (slower than a furnace, but no fuel needed):
- 🪵 Burn logs → Charcoal
- 🔥 Craft torches from sticks
- 🧽 Dry wet sponges back to dry
- 🧱 Bake clay into bricks
🌑 Campfire Placed Unlit (configurable)
Both campfire types are now created unlit by default.
Light them up vanilla-style: flint & steel, flaming arrows, fire charges - or use the new methods below.
🪨 Two-Flint Ignition (configurable)
A new way to light campfires without flint & steel:
- Hold Flint in your main hand
- Hold Flint in your offhand (press F to swap)
- Right-click the unlit campfire
- Has a 1/3 (33%) chance of success by default
You can configure the success chance or disable this mechanic entirely. Note: only works on campfires, not regular blocks.
⏳ Campfire Lifetime System (configurable)
Campfires now have a fuel lifetime - when they run out of fuel, they die out.
Refueling:
- Throw (Q) any burnable item onto the campfire to add fuel
- All vanilla fuels are supported, most modded fuels too
- Throwing a Lava Bucket works too - the empty bucket is returned
- Fuel items give the same amount of time as they do in a furnace
- Set a fuel multiplier to make fuel last longer or shorter
Special mechanics:
- Right-click with Dragon's Breath (item configurable) to make the campfire burn forever
- Right-click with empty hands to check remaining fuel in seconds
- Soul campfires have infinite lifetime by default (configurable) to make them feel more unique
- World-generated campfires (e.g. villages) are infinite by default
Burnout behavior (configurable):
- Campfire simply extinguishes (default)
- Or campfire completely breaks and drops its items
🔧 Compatibility
| Mod | Status |
|---|---|
| Healing Campfire | ✅ Compatible |
| No Hostiles Around Campfire | ✅ Compatible |
| Colored Campfire Smoke | ✅ Compatible |
| Campful | ✅ Replaces recipes and non-silk touch drops |
| Endergetic Expansion | ✅ Replaces recipe of ender campfire |
| Infernal Expansion | ✅ Compatible |
| Any mod modifying campfires | ✅ Should be compatible |
Found an incompatibility? Please report it on the GitHub repository!
📋 Requirements
- Minecraft: 1.20.x (1.20.1 works, but another version still test)
- Mod Loader: Forge 47.x
- Java: 17 or higher
- Dependencies: None
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wmWgKCPx:xuk3Rxz4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wmWgKCPx:xuk3Rxz4"
}

