
Canyons_and_Cliffs_and_Biomes
The generation probability of canyons has been adjusted, and their size has been increased, while height limits have been optimized. The maximum height limit is now 1664, and the minimum height limit is -256. The resulting terrain generation will be improv
1.5.0.14902.0
Compatibility
Changes
Canyons_and_Cliffs_and_Biomes
Version v1.5.0 (build 14902.0.be_prerelease) (release channel: alpha)
New Content and Changes
- Slightly adjusted the continentalness noise, making oceans and landmasses smaller
- Slightly adjusted the offset noise, making the base_3d noise smoother
- Slightly adjusted the temperature noise and humidity noise, making temperature and humidity details more varied
- Fine-tuned a large number of density functions
- Updated a brand-new erosion algorithm
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yMddyJ3X:ipHY0eXc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yMddyJ3X:ipHY0eXc"
}
