4.1.0
Compatibility
Changes
Final Update 4.1.0 Is Here!
New Cards
Runic Cards — These cards have the most unique acquisition method, obtained through archaeology. They can rarely be found in underwater ruins. However, they will be inactive when discovered. You can still use them, but they won't have any effects until activated with an Activator Cube. Runic Cards also have a longer cooldown and higher durability than regular cards.
- Pursuit — Poisons and highlights the target when it hits.
- Obstacle — Fires arrows downward while flying.
New Item
Activator Cube — Used to activate Runic Cards. To activate a card, hold the inactive card in your off-hand and the Activator Cube in your main hand, then left-click to activate it.

Bug Fixes
- Fixed several issues with the English translation.
- The Relief Card no longer loses durability.
This is the final update, as I've taken this idea as far as I can. Thank you to everyone who played with this mod and followed its development.
ETTolon ❤️
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SNEn1DNY:6Yjat62r"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SNEn1DNY:6Yjat62r"
}

