26.1-1.0.0
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Required content
Changes
Warn
Please use the official pre release version for carpet modules. As of the time of module upload, this dependency has not been uploaded.
Changelog
New Acquisition Methods for Camels and Horses
Removed the merchant camel and camel conversion mechanic (traderCamels), which was originally designed to enable reasonable spawning of camels. With the introduction of Camel Husks in version 1.21.11 "Tricky Trials", there are now more vanilla-feeling possibilities for camel spawning.
Therefore, we have adjusted Zombie Horses and Camel Husks so that when under the Weakness status effect, feeding them Golden Carrots and Cactus respectively will transform them into Horses/Camels after 4000 GT (200 seconds). There are currently no plans to adjust Skeleton Horses, as Zombie Horses at least retain some flesh, whereas converting a Skeleton Horse into a regular Horse would feel odd.
We want players to unlock mobs by engaging with higher-version content rather than through exclusive Wandering Trader variants (another reason being that during version porting, we took advantage of the Camel Husk mechanic to simplify the porting process, avoiding the need to reconcile numerous adjustments between Wandering Traders and Llamas).
Adjustments to Wandering Trader Trading Mechanics
Due to the current version's data-driven trading system, the porting of additional trades for Wandering Traders has been adjusted. However, to ensure that existing settings remain functional (lavaFromWanderingTrader / tallFlowersFromWanderingTrader), we now implement a linear probability adjustment for the added trade options, which will randomly replace existing trade items. Additionally, these two settings are now enabled by default.
Skyblock Datapack Adjustments
Added the following new skyblock island types: Spruce, Large Spruce, Birch, Jungle, Large Jungle, Dark Oak, Azalea, Mangrove, Cherry, and Pale Oak skyblocks. This completes the full set of Overworld tree types for skyblock gameplay. Since opening a Nether portal unlocks Warped/Crimson fungi biomes, we have not considered providing initial Nether-stem skyblock types. This makes it easier to quickly switch between different starting tree types for varied skyblock experiences.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| carpetskyadditions-26.1-1.0.0-sources.jar | Sources jar | 600.19 KiB |
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