All versions
Ignis_Soulfires-1.8.0
Release
Ignis_Soulfires-1.8.02 months ago 934
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Additions
- Added Netherite, Ignitium, and Souled Ignitium Horse Armor.
- Added special abilities to Ignitium Horse Armor, including fire protection, lava walking, and retaliation against attackers.
- Added additional abilities to Souled Ignitium Horse Armor, including healing and increased mounted movement while traveling over lava.
- Added extensive configuration for weapons, tools, armor, abilities, Tree Cap, prospecting, and tool tiers.
- Added a separate client configuration and in-game config screen for client-side options.
- Added a new themed advancement tree for Ignis Soulfires progression and tool interactions.
- Added flame and soul flame particle effects to thrown Ignitium and Souled Ignitium tools.
- Added Creative Tab Layouts integration for the Ignis Soulfires creative tab.
Changes
- Weapon and tool attack damage and attack speed configuration now use their actual final displayed values.
- Increased Souled Ignitium Armor toughness and knockback resistance.
- Ignitium and Souled Ignitium tool properties are now configurable instead of being hardcoded.
- Souled Ignitium armor properties are now configurable.
- Tree Cap limits and behavior can now be configured.
- Prospecting range, activation time, and availability can now be configured.
- Tool status overlay visibility is now controlled through the client configuration.
Improvements
- Improved thrown tool visuals with new particle trails and more consistent rendering behavior.
- Improved the Souled Ignitium armor trim color palette.
- Improved Bulwark of the Soul Flame wall placement to respect the player's actual interaction range.
- Improved Bulwark wall placement in confined spaces by centering the wall inside its placement cell.
Fixes
- Fixed Bulwark of the Soul Flame walls being artificially limited to a short placement distance despite the player being able to reach farther.
- Fixed Bulwark of the Soul Flame walls failing to fit in otherwise valid 1×2 spaces.
- Fixed temporary Bulwark input state remaining stored after a player disconnects.
- Fixed Souled Ignitium Horse Armor not correctly applying configured armor values.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JqZc84xy:c8OxPdHE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JqZc84xy:c8OxPdHE"
}

