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1.5-1.21.11
Compatibility
Changes
Added: 12 new standalone items + 18 new blocks
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New Materials: Cobalt and Zinc Cobalt and Zinc are now part of progression. You can find their ores, smelt raw materials into ingots, craft storage blocks, and use them for new equipment and machine-related recipes.
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New Ores Added Cobalt Ore, Deepslate Cobalt Ore, Zinc Ore, and Deepslate Zinc Ore. These expand underground mining and give players more reasons to explore deeper cave layers.
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New Tools and Weapons Added the Crack Hammer, Zinc Knife, and Vacuumite Sword. These are not just reskins: they are tied into the new progression and solar infusion system.
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Solar Infusion Expanded More items can now be solar-infused. Infused gear has special effects, and there is now a separate creative tab for infused items so players can find them easily.
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Solar Points System Some infused abilities now use Solar Points. Players get a HUD indicator, making the system feel more like an actual power resource instead of hidden magic.
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The Crusher Added a new machine block: the Crusher. It has its own screen and recipes, giving players a new way to process materials.
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Event Altar System Added a full event altar feature with quests, challenges, timers, rewards, and a custom UI. Players can interact with it to complete tasks and earn special rewards.
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New World Structures Added new exploration content: miner camps, hanging miner caches, broken altars, and new underground generation features. The world should feel less empty and more rewarding to explore.
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New Cave Content Added Deep Granite, Ashen Limestone, Crystal Growth, Void Eye Plant, and other cave-related blocks. Caves now have more variety and more unique resources.
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New Utility and Decorative Blocks Added Iron Casing, Cobalt Casing, Void Lantern, Locked Miner Crate, Chaos Core, Hogweed Paste, and more. These support both progression and building.
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New Items for Crafting and Progression Added Rusted Miner Key, Hogweed Juice, Limestone Dust, Crystal Dust, Ender Pearl Shards, Raw Cobalt, Raw Zinc, Cobalt Ingot, and Zinc Ingot.
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New Effects and Visuals Added Solar Burn, new overlays, a solar points HUD, Chaos Rift visuals, and other client-side effects to make abilities feel more alive.
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New Entities Added Cave Firefly, Chaos Rift, and Solar Soul. These make the mod feel more atmospheric and more magical.
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Solar Infusion Guide Improved The guide now contains more pages and more information about new mechanics, rewards, and infused content.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uuyQDLxn:yYUo9sDK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uuyQDLxn:yYUo9sDK"
}

