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beta4p1
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Beta 4 has become the largest update this project has planned up until its release, therefore I've decided to separate it in two parts. Enjoy!
Changes & Fixes
-
Removed Fight or Flight Reborn as a dependency in favor of a new, reworked aggro system, which enables more customizability from my end
-
Patrols now spawn 32 blocks away instead of 24
-
Patrol Leaders now ride an agressive Bouffalant
Additions
- Added Bug Catchers & their homes
- First home to select trainers via template pool rather than a hardcoded spawn. The others will follow later
- Added Bird Keepers (VERY incomplete)
- Added Battle Towers; big jigsaw structures that contain random trainers for you to fight
- These have different aspects depending on the biome they spawn in
- Herh's gym now sports the new Plaque block added by Cobblemon 1.7.2
Known Bugs
- Chests in battle towers do not have loot (yet)
- Battle towers may get cut off without a roof
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dldXzOEF:UBvHr3DH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dldXzOEF:UBvHr3DH"
}

