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Creators
Details
Licensed MIT
Published 4 months ago
Updated last month
All versions
0.1.5.1
Release
Ceketrum Enough Items 0.1.5.1last month 29
Uploaded by
Compatibility
Minecraft: Java Edition
26.3-snapshot-9
26.2
26.1.x
Platform
NeoForge
Supported environments
Client-side
Changes
CEI 0.1.5.1
Major fixes
- No more freeze when pinning an item on large modpacks. The recipe index now builds across frames with a progress bar instead of all at once.
- The crafting grid is no longer cleared when you click an item you don't have the components for.
- World tab: trees, flowers and crops are finally listed. They never were.
- Misaligned clicks right after opening your inventory are fixed — no more favouriting the wrong item, and no more clicking invisible slots.
Craft calculator
- New — Prefer vanilla recipes (on by default): when several recipes make the same item, the base game's one wins. Can be turned off in the settings.
- Craftable items are no longer reported as raw materials on large packs.
- Correct totals: amounts rounded up, no more double-counting on circular recipes, and a tool is counted once instead of once per branch.
- The shopping list shows the largest components first and tells you when it had to cut some.
- The tree you see is the same from one session to the next.
Search
- Accents are ignored:
cle a molettefinds Clé à molette. - Multiple words work:
ingot iron. - Prefixes combine:
@create ^cog. - No more typing lag on large packs.
Interface
- "Pinned cards" and "Animations" actually turn off when you uncheck them.
- Pinned cards no longer keep recipes from the previous world.
- Tabs, the "+" button and the tip popup: the clickable area finally matches what's drawn.
- The text cursor lands in the right place after autocomplete.
- Panel title and a few missing strings are now translated.
Misc
- Recipes refresh after a
/reload. - Each build now only installs on the Minecraft version it actually targets.
- Two settings that did nothing were removed, along with unused code.
- Performance: far less repeated work per frame in the panel and item cards.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VueLszlw:VZrvNUvG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VueLszlw:VZrvNUvG"
}

