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Details
Licensed MIT
Published 3 years ago
Updated 3 weeks ago
All versions
1.13.1
Beta
Celestial Exploration 1.13.13 weeks ago 15
Uploaded by
Compatibility
Minecraft: Java Edition
1.18.2
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Changes
[CHG]Changed recipe using diamond shards to craft a diamond to require 9 shards, not just 4. Those Mercurian diamond geodes were a little too lucrative… Also upgaded the diamond chunks to require an iron tool to mine. Oops.[NEW]The oxygen mechanic has arrived![NEW]Completely configurable! See the common config and configure when damage is applied, optional debuffs, or turn it off entirely![NEW]New oxygen generator block that, well, generates oxygen. Functioning a little bit like a conduit in how it applies an effect to nearby players, the oxygen generator requires redstone signal and nearby water blocks in order to create oxygen. The more water (up to 8) and the stronger the signal, the larger the radius of the effect.[CHG]Oxygen compressor now must be set on top of an oxygen compressor if you're trying to generate fuel in a dimension that doesn't have oxygen! (Hint: not the overworld.) Also, the oxygen compressor is now redstone-powered instead of requiring coal! Crafting recipe also updated.[NEW]Any helmet gives you some oxygen beyond the overworld, but a spacesuit will give you a much better supply—and not all are the same!
[NEW]On that note, the spacesuits have been completely overhauled—now introducing the simple spacesuit, the heavy duty spacesuit, and the lightweight spacesuit! But unlike other armors, don't feel you have to commit entirely to one kind of spacesuit—mix and match to suit your needs! Two more new spacesuits coming soon!
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6LPOAgl7:X87x4GCP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6LPOAgl7:X87x4GCP"
}

