Tags
Creators
Details
Licensed MIT
Published 2 years ago
Updated 6 months ago
All versions
1.20.1-1.3.2
Release
Celestisynth 1.20.1-1.3.2last year 4,677
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
Celestisynth Changelog
Release v1.20.1-1.3.2 [Final 1.x Release] | [Forge]
Important
- This release is a final release for 1.x. We will be focusing on the 2.x rewrite going forward. The only exception to this is if a bug renders the mod completely unplayable or something of a similar scale happens.
- Weapon damage configs were scrapped due to time constraints, since you can just use KubeJS (or other scripting APIs/KJS addons) to easily change the damage values.
Additions/Changes
- Updated to the latest version of Forge (47.4.5)
- Updated weapon chants.
- Updated Keres overlay.
- Added config option to disable Keres griefing. Made Keres respect mob griefing gamerule.
- Slightly buffed Rainfall Serenity's base damage.
- Renamed Keres advancement.
- Made Star Monoliths slightly more common in Nether Fortresses.
Bug Fixes
- Fixed mixinextras being a missing hard-dependency (it is now correctly Jar-in-Jar'd).
- Fixed Starlit Factory being unminable by default (added to #NEEDS_DIAMOND_PICKAXE and #MINEABLE_WITH_PICKAXE tags)
- Fixed Keres overlay breaking when scaling to window size on occasion.
- Monoliths no longer spawn in the Overworld.
- Monoliths are no longer persistent (i.e. they can naturally despawn). They now also correctly despawn when the difficulty is set to peaceful.
- Monoliths can now spawn in the fortresses added by Yung's Better Fortresses. Their spawning is determined by the "celestisynth:nether_monolith_spawn" tag.
- Removed prototype weapon skin code entirely (broke stuff, wasn't actually used in prod).
- Fixed log spam due to Celestisynth abilities being used (removed stray logger calls).
- Overlay issues with certain mods that affect hud rendering like Malum should be fixed.
- General backend refactor.
Known Issues (skipped due to time constraints)
- Data API causes weapons to be unusable.
- Stellarity causes the Keres to be unable to break blocks with its Carnage Incarnate skill regardless of the newly-set config option.
- Rainfall Serenity's damage becomes broken (OP) when Projectile Damage Attribute is installed.
- Legendary Tooltips causes weapon tooltips to be formatted incorrectly (centered). For now, just slap these values into your LT config:
name_separator = false
compact_tooltips = false
render_item_model = "NONE"
Delegated to 2.x due to rework + time constraints:
- Fix for starlit Factory shaking all UI elements (primarily REI/JEI).
- Base weapon damage configs.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2ocGk7mG:qK4Mz6Qf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2ocGk7mG:qK4Mz6Qf"
}


