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Details
Licensed CC0-1.0
Published 2 years ago
Updated 11 months ago
All versions
0.0.1+build.17
Beta
Chain Mining Reforged-0.0.1+build.172 years ago 34
Compatibility
Minecraft: Java Edition
1.21.4
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
Chain Mining Reforged Mod v0.0.1+build.17 Update
New Feature: Configurable Tadpole Spawning System
✨ New Additions
- Added shift-key activated tadpole spawning with two-step confirmation
- First shift press: Sends confirmation message
- Second shift press: Executes spawn
- Implemented fully configurable spawn limits via config file/mod menu
SpawnNormalCount: Default spawn quantity (10-20)SpawnMaxCount: Hard ceiling for spawns (capped at 100)
- New land spawning compatibility (removed water requirement)
⚙️ Configuration
Example config/tadpole_spawner.toml:
[spawn]
SpawnMaxCount = 50 # Maximum allowed (auto-capped at 100)
SpawnNormalCount = 15 # Default spawn quantity
🔧 Technical Changes
- Migrated to Cloth Config + ModMenu integration for GUI configuration
- Revised spawn algorithm:
- Now uses world surface height detection (no fixed Y=0)
- Added position validation to prevent wall-clipping
- Optimized entity spawning checks
📝 Usage Guide
- Hold Left Shift to initiate spawn sequence
- Confirm by pressing Shift again
- Tadpoles spawn in 10-block radius around player
⚠️ Known Issues
- Tadpoles spawned on land will eventually despawn (vanilla behavior)
- Spawn quantity may slightly vary near world borders
🔄 Compatibility
- Tested with Fabric 1.21.4
- Supports server-side installation (config sync recommended)
Note: Default configuration respects vanilla balance - adjust limits responsibly!
Final Notes
- Report any bugs or feedback to help us improve!
- Stay tuned for more exciting updates!
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TvEEJARF:Sx7SwI14"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TvEEJARF:Sx7SwI14"
}

