1.0.0
Compatibility
Changes
# ChainTogether1.0.0 ChainTogether 是一个 Minecraft Forge 模组,允许玩家通过拴绳互相绑定,形成一条视觉上的链条连接,增强多人游戏的互动体验。(建议与好朋友成双游玩)
核心功能
- 玩家绑定:使用拴绳右击其他玩家,可以将两个玩家绑定在一起。
- 链条渲染:绑定的玩家之间会显示一条视觉链条,直观展示绑定关系。
- 共享复活点:绑定的玩家会共享复活点,确保团队合作的连续性。
- 绑定状态管理:支持玩家解绑,解绑后链条会立即消失。
- 中文提示:所有操作都有中文提示信息,提升游戏体验。
游玩指令
/chain bind <player1> <player2> x y z - 绑定两个玩家 /chain unbind <player> - 解除玩家绑定 /chain length <multiplier> - 设置粒子线长度倍数 /chain reload - 重新加载配置 /chain list - 列出所有被绑定的玩家 /chain transparency <10~100> - 设置粒子线透明度
绑定玩家
- 获取拴绳:在游戏中获取至少一根拴绳(Lead)。
- 绑定操作:手持拴绳,右击目标玩家。
- 绑定提示:绑定成功后,双方都会收到"已成功与 [玩家名] 绑定!"的提示。
- 消耗物品:非创造模式下,绑定操作会消耗一根拴绳。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BIbOqUv4:WYDxvajZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BIbOqUv4:WYDxvajZ"
}

