All versions
1.1.0
Release
Chakra: Bound 1.1.01 hour ago 4
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Update 1.1.0
Balance Fixes
We will be removing custom clan, and dojutsu for now. Until I can possibly make an addon to the mod for these custom assets. I dont feel that they belong in the base game and will be migrating them into an add-on. Rouge NPCs will now have a chance to spawn in with a dojutsu, which wasn't in the base game. The chances are as follows:
- 50% = none
- 46% = Sharingan (1, 2, and 3 Tomoe), Byakugan (Regular and gold variant), Ketsuryugan
- 2.5% = Tenseigan, Jogan, Kokugan, Senrigan, Yome's Dojutsu
- 1% = Rinnegan (Regular, gold, red, urashiki, and tomoe variants)
- 0.5%= RinneSharingan
Also the medical xp glitch will be removed in this update
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ca7JnZp9:aeSDghKY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ca7JnZp9:aeSDghKY"
}

