2.0.0
Compatibility
Changes
Overall
- Class info is now better for Every class
- Ui editor improvement
Mobs:
- Snow Golem deals 1 Freezing Damage and is immune against Freeze Damage
Class: Lich Zen
- now has a toggle option for lava and water walk in Inventory in form of a button
- Iron Golems and Snow Golems will try to kill you now as well as your contacted players
- Villagers, wandering traders will run from you and your contract players
- Immune against drowning
- summons no longer drop anything
- Armor buff by 50 Soul count to Ender Chest button in inventory
- Undead mobs are now truly neutral and will fight back when Attacked
- Bug fix saturation display instead of durability by contract manager from contract player
- Chat notification when totem save teleport is available
- The lich now gets a buff that stacks from similar to the buff you chose by a contract by +300% Mob Loot = +100% Mob Loot +3 durability per Second = +1 durability per Second +1 step height = +0,5 Step height 3 Times XP = +50% XP gain
Class: Explosion Master
- Two new buttons to control, the explosion strength of the last two abilities
Class: Cyborg
- Second ability now shots Brezecharges instead of blaze Fireballs
Class: Ice age
- New button to toggle water walk
- Now takes 3 Times the fire damage
- Immunity against Poison, Wither, Slowness and mining fatigue
Class: Rabbit
- New: Rabbit Lucky Rush
- When eating a carrot has 5% chance to trigger with Golden carrot has a 10% chance to trigger
- For 90 Seconds gives you haste 3, Strength 2, +1 step height and unlimited totem saves during the duration
- Gets now Attack by Wolves, Foxes and cats
- Creeper flee from you
- no Longer doubles ores with Silk touch
- now no longer has a name tag
- New 3 ability Earth quake
- new teleport button in the inventory to coordinates, respawnpoint and homepoint
Class: Lord Of The Burning Skies
- Lava walk to Magma block and Water to Stone passive with Toggle
- When on Magma blocks gains speed 4
Class: Portal Demon
- Small form(2) now no longer has weakness
- Small form(2) now has 2x dash distance and is 1.5 blocks tall instead of 1 block
- Big form(3) now no longer has slow debuff and Regeneration
- Big form(3) now is 2.5 blocks Tall instead of 3 blocks tall
- Big form(3) now has Resistance 2 instead of 3 and has now Fire Resistance
- Big form(3) now gets every 30 Seconds Absorption 4
- Empowerment form(4) no longer prevents healing and no longer gives speed 4
- Empowerment form(4) now gives strength 2 instead of 3 and now gives you +1 double jump
Class: Krystell
- Now can change with a button in the inventory his mining area
New HARD_MODE Gamerule Mobs:
- Spiders now apply poison 1
- Cave spider now apply poison 3 and Weaving
- Endermann gets 2x hp and +9 Damage
- Iron Golem +20 Armor
- 50% chance that Zombies spawn with wooden or stone
Tools they wont Drop those Tools on Kill - Zombies have 25% Chance to Nausea for 6 Seconds
- Snow Golem deals 4 dmg instead of 1 dmg and now Has 20 hp
- Piglin Brutes now are twice as fast
- Skeletons have a 25% chance to spawn with infested, Oozing or Weaving
- Wither Skeletons have 25% chance to Have a Netherite Sword but it has a 0% chance to drop on kill
- Wither Skeletons have 40 hp
- Blazes now Set attackers on fire for 6 Seconds and have 8 Armor
- Phantoms deal double Damage
- Ghast now shoots 9 Fire balls instead of one
- Slimes and Magma Cubes now always split into 4 smaller versions
- Husk now sets people on fire for 5 Seconds
- Warden +20 Armor, +12 Armor Toughness, +250 Hp, +15 Melee damage, +4 range Damage and Potion effect immune
- Wither now has 600 hp Heals per Kill now 50 Hp
- Ender Dragon +20 Armor, +12 Armor Toughness, +250 hp and Dragon breath now applies wither and Blindness
- Guardians and Elder Guardians now apply Blindness with range attack
- Elder Guardians now have 200 hp and apply poison with their spikes
- New Giant 6 blocks tall hp 300, deals 40 damage and is twice as fast as a zombie
Effekts:
- Wither now deals 5% of current hp as dmg
- Hunger is twice as strong
- Poison prevents healing in any form
- Slowness reduce armor 1 = -2 armor, 2 = -4 armor, 3 = -6 armor …..
- Wind Charged increase the knockback taken by 2 Times
- Weakness takes one Durability from your in hand hold item and Armor per second
- Nausea now Stuns every 3 Seconds for 0.5 Seconds
- Darkness deactivates Shields
- Mining Fatigue makes you unable to sprint
- Night vision makes you immune against Darkness, Blindness and Nausea
- Fire Resistance now makes it so you can no longer be set on fire
- Oozing now spawns 2 Big slimes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2ien99Y3:k7RVRRy3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2ien99Y3:k7RVRRy3"
}

