
Chaos Witch's Origin Grimoire__混沌魔女的起源魔导书
A mod for Minecraft 1.20.1 that supports both Forge and Fabric. On top of significantly reducing the difficulty of obtaining rare resources and advanced equipment by optimizing and altering vanilla crafting recipes, it also adds some magical items and game
1.3.1
Compatibility
Changes
中英双语版------Chinese-English Bilingual Version
**### 警告:1.3.0+版本引入了有关游戏内权限等级的命令,请谨慎使用。若因此导致的损失,吗,模组作者不承担任何责任。
### Warning: Version 1.3.0+ introduces commands related to in-game permission levels. Please use them with caution. The mod authors shall not be liable for any losses caused by their use.**
更新内容[1.3.1]:
量子箭矢袋: 合成配方: 8个铜锭环绕合成量子箭矢袋 使用效果: 60%概率获得1-3支普通箭矢 40%概率获得1支药水箭矢[有点bug,不影响运行] 消耗品: 每次使用消耗1个(创造模式除外) 无冷却: 立即生效,无使用时间 堆叠: 最多可堆叠64个 音效: 使用时会播放收纳袋音效
死神之镰: 核心特性 武器属性: 武器类型: 剑类武器(继承 SwordItem) 工具材料: 下界合金级(ToolMaterials.NETHERITE) 基础攻击伤害: 15点 攻击速度: -2.4(与原版下界合金剑相同) 耐久度: 2000 最大堆叠数: 1 击中生物时回复该生物的血量上限的10%
附魔兼容性: 完全兼容所有原版剑类附魔: 伤害类:锋利、亡灵杀手、节肢杀手 效果类:击退、火焰附加 实用类:抢夺、经验修补、消失诅咒 耐久类:耐久 附魔能力: 15(与下界合金工具相同) 可修复性: 支持使用下界合金锭修复
合成系统 工作台合成配方:
下界之星 下界之星 下界之星 空 下界合金锭 空 空 下界合金锭 空
材料需求: 下界之星 × 3 下界合金锭 × 2
铁砧修复配方: 空 下界之星 空 下界之星 损坏的镰刀 下界之星 空 下界之星 空
修复成本: 下界之星 × 4 损坏的死神之镰 × 1
修改了烈焰弹[准确来说是添加'类烈焰弹'],可以右键掷出。物品无贴图,但不影响使用
添加燃料: 磁石。燃烧时间: 8000刻 (400秒)
获取光源方块的命令是: 主要命令 /lightblock - 光源方块管理命令
子命令用法:
- 创建光源方块: /lightblock create <x> <y> <z> <lightLevel> x, y, z: 坐标(可以使用相对坐标 ~) lightLevel: 光照等级 (0-15)
示例: /lightblock create ~ ~ ~ 15 # 在当前位置创建最大亮度光源 /lightblock create 100 64 200 10 # 在指定坐标创建等级10的光源
- 删除光源方块 /lightblock delete <x> <y> <z>
示例: /lightblock delete ~ ~ ~ # 删除当前位置的光源 /lightblock delete 100 64 200 # 删除指定坐标的光源
- 列出所有光源方块
/lightblock list 显示当前世界中所有由该命令创建的光源方块位置。
-
清除所有光源方块 /lightblock clear 删除世界中所有由该命令创建的光源方块。
-
获取帮助: /lightblock help 显示命令使用说明。
使用示例:
快速创建临时照明 /lightblock create ~ ~1 ~ 15 在玩家头顶1格位置创建最大亮度的光源。
创建地下照明 /lightblock create ~ ~-5 ~ 12 在玩家下方5格位置创建中等亮度的光源。
批量删除附近光源 /lightblock list # 先查看有哪些光源 /lightblock delete 100 64 200 # 逐个删除 /lightblock clear # 或者一次性清除所有 注意事项: 权限等级: 0(所有玩家都可以使用) 坐标格式: 支持绝对坐标和相对坐标(使用 ~) 光照等级: 0-15,15为最大亮度 持久性: 创建的光源方块会保存到世界数据中 兼容性: 不会干扰原版的光照系统 这个命令非常适合在建造、探索或录制视频时快速创建临时照明,无需放置实体方块!
Update Content [1.3.1]:
Quantum Quiver: Crafting Recipe: 8 Copper Ingots surrounding to craft a Quantum Quiver Usage Effect: 60% chance to gain 1-3 normal arrows 40% chance to gain 1 potion arrow [Slightly buggy, does not affect functionality] Consumable: Consumed on use (except in Creative mode) No Cooldown: Takes effect immediately, no usage time Stacking: Can stack up to 64 Sound Effect: Plays a pouch sound when used
Scythe of Death: Core Features Weapon Attributes: Weapon Type: Sword class (inherits from SwordItem) Tool Material: Netherite tier (ToolMaterials.NETHERITE) Base Attack Damage: 15 points Attack Speed: -2.4 (same as vanilla Netherite Sword) Durability: 2000 Max Stack Size: 1 Restores 10% of the target's maximum health when hitting a creature.
Enchantment Compatibility: Fully compatible with all vanilla sword enchantments: Damage: Sharpness, Smite, Bane of Arthropods Effects: Knockback, Fire Aspect Utility: Looting, Mending, Curse of Vanishing Durability: Unbreaking Enchantability: 15 (same as Netherite tools) Repairable: Can be repaired using Netherite Ingots
Crafting System Workbench Crafting Recipe:
Nether Star Nether Star Nether Star Empty Netherite Ingot Empty Empty Netherite Ingot Empty
Material Requirements: Nether Star × 3 Netherite Ingot × 2
Anvil Repair Recipe: Empty Nether Star Empty Nether Star Damaged Scythe Nether Star Empty Nether Star Empty
Repair Cost: Nether Star × 4 Damaged Scythe of Death × 1
Modified Blaze Projectile [specifically added 'Blaze Projectile-like'] can be thrown by right-clicking. The item has no texture but does not affect usage.
Added Fuel: Lodestone. Burn Time: 8000 ticks (400 seconds)
The command to obtain a light block is: Main Command /lightblock - Light block management command
Subcommand Usage:
Create a light block:
/lightblock create <x> <y> <z> <lightLevel>
x, y, z: Coordinates (relative coordinates ~ can be used)
lightLevel: Light level (0-15)
Examples: /lightblock create ~ ~ ~ 15 # Create a maximum brightness light source at the current position /lightblock create 100 64 200 10 # Create a level 10 light source at the specified coordinates
Delete a light block
/lightblock delete <x> <y> <z>
Examples: /lightblock delete ~ ~ ~ # Delete the light source at the current position /lightblock delete 100 64 200 # Delete the light source at the specified coordinates
List all light blocks
/lightblock list Displays the positions of all light blocks created by this command in the current world.
Clear all light blocks
/lightblock clear
Deletes all light blocks created by this command in the world.
Get help:
/lightblock help
Displays command usage instructions.
Usage Examples:
Quickly create temporary lighting /lightblock create ~ ~1 ~ 15 Creates a maximum brightness light source one block above the player.
Create underground lighting /lightblock create ~ ~-5 ~ 12 Creates a medium brightness light source five blocks below the player.
Batch delete nearby light sources /lightblock list # First, check which light sources exist /lightblock delete 100 64 200 # Delete them one by one /lightblock clear # Or clear all at once
Notes: Permission Level: 0 (All players can use it) Coordinate Format: Supports absolute and relative coordinates (using ~) Light Level: 0-15, 15 is the maximum brightness Persistence: Created light blocks are saved to world data Compatibility: Does not interfere with the vanilla lighting system
This command is perfect for quickly creating temporary lighting during building, exploration, or video recording without needing to place physical blocks!
附录:
重要更新通知 (1.3.0+) 首先,我们为本次更新给您带来的不便深表歉意。由于我们在早期开发中的设计疏漏,从旧版升级至 1.3.0 时,您必须手动操作,无法直接覆盖。 问题说明 在 1.3.0 之前的版本中,模组文件结构存在缺陷,直接覆盖安装会导致冲突。我们深知这带来了糟糕的体验,并为此诚恳致歉。
**解决方案 对于正在升级的用户(从 1.3.0 以下版本升级) 您必须执行以下步骤: --完全删除旧的模组文件。 --然后安装全新的 1.3.0 版本。
未来的更新(从 1.3.0 开始) 此问题已在 1.3.0 版本被彻底修复。自此版本起,所有未来更新均可通过直接覆盖的方式完成,恢复正常流程。**
最后 对于此次不便,我们再次致以诚挚的歉意。感谢您的理解与耐心,这将激励我们以更严谨的态度进行后续开发。
祝您游戏愉快!
###Important Update Notice (1.3.0+)
First, we sincerely apologize for the inconvenience caused by this update. Due to a design oversight in our early development, when updating from any version prior to 1.3.0, you must perform a manual process and cannot simply overwrite the old files. Issue Explanation
In versions before 1.3.0, there was a flaw in the mod's file structure which caused conflicts if new versions were installed over old ones. We understand this resulted in a poor experience, and we deeply apologize for this.
**Solution For Users Upgrading (from a version below 1.3.0) You must follow these steps: Completely remove the old mod files from your mods folder. Then install the fresh 1.3.0 version.
For Future Updates (Starting from 1.3.0) This issue has been completely resolved in version 1.3.0. Starting from this version, all future updates can be performed by directly overwriting the files, returning to the normal process.**
Final Notes We once again offer our deepest apologies for this inconvenience. Thank you for your understanding and patience. It motivates us to continue development with greater care.
Happy gaming!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Axb71oHN:3rBEhUkA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Axb71oHN:3rBEhUkA"
}
