
Chaos Witch's Origin Grimoire__混沌魔女的起源魔导书
A mod for Minecraft 1.20.1 that supports both Forge and Fabric. On top of significantly reducing the difficulty of obtaining rare resources and advanced equipment by optimizing and altering vanilla crafting recipes, it also adds some magical items and game
1.5.1
Compatibility
Changes
修复问题 / Fixes
修复了 1.5.1 Beta 版中,由于错误的物品注册导致的部分物品无法使用的问题。
Fixed an issue in Version 1.5.1 Beta where incorrect item registration caused some items to be unusable.
1.5.1 更新内容 / Version 1.5.1 Update Content
- 新增:类回响碎片 / New: Echo-like Shard
一个充满风险与回报的新物品。 A new item full of risk and reward.
物品特性/Item Properties: 可堆叠至128个,5秒冷却时间。[注意:实际测试堆叠上限为64个,但鼠标提示最大拾取量显示为128,推测为MC底层代码限制。] / Stackable up to 128, with a 5-second cooldown. [Note: Actual testing shows a stack limit of 64, though the tooltip shows 128 for maximum pickup, inferred to be an MC engine limitation.]
魔力消耗/Mana Cost: 每次使用消耗10点魔力。/ Consumes 10 mana per use.
投掷行为/Usage: 右键掷出,无需旋转瞄准。/ Throw by right-clicking, no charging or aiming required.
判定机制/Effect: 50%概率秒杀目标,50%概率秒杀使用者。/ 50% chance to instantly kill the target, 50% chance to instantly kill the user.
视觉效果/Visuals: 在使用者和目标位置创建旋转特效。[注:可能是作者电脑性能问题未完全渲染,但碰撞箱体积可见。] / Creates a spinning visual effect at both the user's and the target's location. [Note: Effects may not render fully due to potential performance issues on the developer's end, but the hitbox volume is visible.]
文本提示/Text Display: 使用黄色字体显示倒计时和判定结果。/ Displays countdown and判定结果 in yellow text.
合成配方/Crafting: 可通过无序合成获得。/ Crafted through a shapeless recipe.
- 新增:魔力量管理系统 / New: Mana Pool Management System
一套完整的魔力获取、增长与显示系统。 A complete system for mana acquisition, growth, and display.
初始设置/Initial Setup: 100点魔力上限,每秒自动回复1点魔力。/ 100 maximum mana, regenerates 1 point per second.
增长机制/Growth Mechanism:
第100天 → 魔力上限提升至200点 / Day 100 → Max mana increases to 200.
第200天 → 魔力上限提升至400点 / Day 200 → Max mana increases to 400.
第300天 → 魔力上限提升至800点 / Day 300 → Max mana increases to 800.
最大上限/Maximum Cap: 100,000,000点 / 100,000,000 points.
HUD显示/HUD Display: 在屏幕左侧居中显示,包含暗紫色粗体文字和可视化的魔力条。/ Displayed centered on the left side of the screen, with dark purple bold text and a visual mana bar.
数据持久化/Data Persistence: 魔力数据在不同游戏会话间保存。/ Mana data is saved across game sessions.
-
新增:魔力药水系统 / New: Mana Potion System
初级魔力增强药水 / Lesser Mana Boost Potion:
效果/Effect: 永久增加50点魔力上限。/ Permanently increases maximum mana by 50. 合成/Crafting: 粗制药水 + 附魔之瓶。/ Awkward Potion + Experience Bottle.初级魔力回复药水 / Lesser Mana Restoration Potion:
效果/Effect: 立即回复50点魔力。/ Instantly restores 50 mana. 合成/Crafting: 粗制药水 + 青金石。/ Awkward Potion + Lapis Lazuli. -
性能优化 / Performance Optimization
游戏天数检查改为每10分钟进行一次,以优化性能。/ The game day check is now performed every 10 minutes for better performance.
魔力回复逻辑保持每秒运行一次。/ The mana regeneration logic remains at once per second.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Axb71oHN:6cbPxirP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Axb71oHN:6cbPxirP"
}
